[img]https://clan.cloudflare.steamstatic.com/images//4649813/a1f793fe09d37b118d835a534e31dfa8923fde32.jpg[/img] [h2]Helicopters[/h2] [list] [*] For all helicopters that do not have the new avionic modules in their damage models, the chance of avionic damage after the fuselage has been damaged has been significantly reduced. Avionics will not be damaged by the high-explosive impact from ammunition of calibers less than 23 mm and kinetic impact of calibers less than 25 mm with the exception of shells with radio fuzes and air-to-air missiles. One-time damage to the fuselage by ammunition of calibers less than 30 mm will not lead to the disabling of all helicopter avionics. [/list] [h2]Ground Vehicles[/h2] [list] [*] [b]AB 43, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3[/b] — a bug with crew swapping that resulted in these vehicles being left without a driver has been fixed. ([url=https://community.gaijin.net/issues/p/warthunder/i/z6PtdKXr3fkc]Report[/url]). [*] [b]M48A1, M103, Magach 3 (ERA), M48A2 C, M48A2 G A2, M48A1, Magach 1, Magach 2, Magach 3[/b] — a bug that made it not possible to turn on the spot has been fixed ([url=https://community.gaijin.net/issues/p/warthunder/i/FhYiac34KHlp]Report[/url]). [/list] [i]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/i]