[img]https://clan.cloudflare.steamstatic.com/images//4649813/a62276cc8cf99e178494e35392b0c9ef16869b92.png[/img] While you’re waiting for the Kings of Battle major update to install, we’re going to be talking about some of the new features and mechanics that have arrived alongside this update that you might have missed. Let’s take a look! [h2]Armor-piercing bombs for several aircraft![/h2] A new type of bomb has been added to several aircraft: Armor-Piercing bombs! Historically, this bomb was specifically designed to destroy fortified targets, such as ships, bunkers, coastal defense structures and so on. Due to its different design and principle of fuze operation, armor-piercing bombs detonate after penetrating a certain armor thickness. In the game, these bombs are effective in destroying larger ship compartments that may include magazine storage areas, fuel tanks and engine rooms, which are usually protected by an armored deck. The full list of armor-piercing bombs that have been added to several aircraft is in the major changelog. [img]https://clan.cloudflare.steamstatic.com/images//4649813/e3a2d8db1d861dac4c3a174826aecbaeae2056bb.jpg[/img] [h2]Damage from separated discarding sabot![/h2] Discarding sabot is an important part of APFSDS and APDS shells, as it transfers the necessary kinetic energy to the core dart, and is often made of hard metals. Therefore in this update, we’ve completely modeled discarding sabot! This means that when firing an APFSDS or APDS round, discarding sabot can travel up to 1km and penetrate thin armor, kind of like buckshot from a shotgun. This can be handy when firing at light targets where the core dart flies through an empty part of a light tank — pieces of discarding sabot may also penetrate and hit important module parts, or even scrape a crew member and knock them out. Check out the video below of this new mechanic! [img]https://clan.cloudflare.steamstatic.com/images//4649813/53f3922eb6664c0f3a034f1ae72b77b23607ebba.gif[/img] [h2]Improving “Fire and Forget” missile guidance![/h2] Previously, anti-tank guided missiles (ATGMs) with the “fire and forget” principle targeted the center of a tank silhouette — as a result, these missiles often failed to hit critical components. In this major update, we’ve introduced a small aiming error, which will increase the likelihood of these missiles hitting other important internal components located near the center of a ground vehicle. [img]https://clan.cloudflare.steamstatic.com/images//4649813/e09b06f5a334b2d862613de3de9c479f5fe77edd.jpg[/img] [h2]Multi-Functional HMD for F-16 jets![/h2] Thanks to your feedback, we’ve introduced a highly sophisticated and detailed Multi-function Helmet-Mounted Display (HMD) system called the JHMCS (Joint Helmet Mounted Cueing System) which is used on the F-16C Block 50 and F-16D Block 40 (Barak II). Now, a HMD can be activated using a dedicated button and doesn’t just activate automatically during missile launches, and capability for radar cueing through the helmet system has been added. A HMD will provide you with information such as current G-Forces, indicated airspeed, line of sight heading, line of sight (the crosshair), the current designated ground target, altitude in feet and the direction of infrared homing for air-to-air missiles (if the indicator is crossed out, the IR seeker is out of the HMD display). A HMD also displays information about the onboard radiation warning system, which includes the name of the radiating source, the direction to the source indicated by a diamond, and the line of sight relative to the aircraft, shown as a missing arc on a circle. In addition to this, you can now stabilize the targeting system by simply looking at a ground target and pressing your key. These are the best electronics for those of you who love the F-16, and we hope you’ll appreciate them! [list] [*] 1. Radar Warning System source signal: [list] [*] name of the vehicle. [*] signal direction — diamond. [*] view positioning — a gap in the circle. [/list] [*] 2. Current G-force. [*] 3. Indicated air speed, kn. [*] 4. View direction. [*] 5. Crosshair. [*] 6. Acquired target (when strikethrough — the target is out the HMD). [*] 7. Altitude, ft. [*] 8. Seeker direction (when strikethrough — the seeker is out of the HMD). [/list] [img]https://clan.cloudflare.steamstatic.com/images//4649813/d4361b700dd93076fe527e8f2a022ee6c6c4480b.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//4649813/19ed3bde2b22fcebe54a9063e3f9147b468ee63a.jpg[/img]