Vorax EA release date revealed
Author: Steven Cojo,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//42117934/98fb24dcf3503895ff4eb88f3e1aad6e5648f356.jpg[/img]
Mark your calendars: [b]18 July 2024 [/b]. This is the date when Vorax is set to reach 0.9.1 and officially be available for Early Access on [url=https://store.steampowered.com/app/1874190/Vorax/]Steam[/url]. If you haven't already, please[b] add the game to your wishlist[/b], it really helps us a lot.
The [b]Steam Open World Survival Crafting Fest[/b] is just a few days away. From Monday 27th May to Sunday 3rd of June, you may get a taste of that with the [b]newest 0.9 version[/b], the new, updated and improved Vorax introductory experience, freely available for everyone with the newest Demo. Here is just a sneak peek teaser.
https://store.steampowered.com/app/1874190/Vorax?snr=1_2108_9__2107
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our [url=https://vorax.indiegala.com/] IndieGala store page.[/url]
[previewyoutube=p7X_meMDphM;full][/previewyoutube]
If you haven't read our previous post, it covers most of the new additions and upcoming features. You may still [url=https://store.steampowered.com/news/app/1874190/view/4151834437156535481]read it here.[/url] If we initially heavily focused on the outdoors, let us now delve deep into the indoors. Spelunking into the caves and sewers.
[img]https://clan.cloudflare.steamstatic.com/images//42117934/3ebe1526c8d9107c551ac6d01447d93809cae63b.png[/img]
The caves have not been neglected. They bring more secrets, rewards, but also more dangers. Lurking in unexpected spaces, new ranged enemies may ambush the player and heavily incapacitate or heavily wound him.
[img]https://clan.cloudflare.steamstatic.com/images//42117934/12d4a3583bfcf3b35e839c105d015723a9da6015.png[/img]
Constant vigilance is vital. Not only in the heavily infected caverns, but also in the underground sewers. Having a gas mask and filters is a necessity, but now more enemies are leaving their nest and may patrol the hallways.
[img]https://clan.cloudflare.steamstatic.com/images//42117934/b5494c3e08aaf11522dc478b0ce80a1d313d56f5.png[/img]
The player should choose their strategy wisely. Since the ammo and resources are scarce, the risk of engaging is high, and the losses may be drastic, they should be ready to choose between a stealthy approach, a loud direct attack or, if there is no other alternative, a tactical retreat.
[img]https://clan.cloudflare.steamstatic.com/images//42117934/c8503feaf81a4debf1dd7d5bc727ea2bc7c85b1d.png[/img]
Something that we heavily focused on and continue to do so, is environmental storytelling. We want to try to give the island a story, an identity, to transmit to the player that in an organic way, and immerse him in the universe. To give everyone a uniquely player driven experience, focused on exploration, discovery and a natural progression, where it feels rewarding to simply wonder around and get lost.
See you survivors in just a few days, and if you want to stay up to date with the horror (of development) and get exclusive early info on our progress, or just meet more passionate fans as yourself, you may want to join our Discord:
[url=https://discord.gg/bXnMMb3Yrc][img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/3402923/5bb2433aad01fce79766323ac1cd5fb9c55d7a59.png[/img][/url]