Patch 0.9.1.36
Author: RiciRick,
published 1 month ago,
[b]Patch 0.9.1.36 - Changelog[/b]
[list]
[*][b]New Enemies[/b]: Added new enemy groups that now roam the island.
[*][b]Mutated Population[/b]: Hunters, casuals, military, medics, and the general population now patrol both day and night.
[*][b]Explosives Update[/b]: Enhanced particle effects for explosions.
[*][b]Main Menu Fix[/b]: Corrected image size and aspect ratio in the main menu.
[*][b]Stealth Improvements[/b]: AI detection range halved when the player is crouching, improving stealth mechanics.
[*][b]Save System Fix[/b]: Resolved issues with saving.
[*][b]Weapon Tweaks[/b]: Adjusted dismemberment and impact distance. Melee weapons (e.g., axes) no longer behead enemies on the first hit, except in specific situations.
[*][b]Bug Fixes[/b]: Fixed issues with the bulldozer and substation gate.
[/list]
This patch includes improvements across gameplay, AI, and visual effects for a more polished experience.