Demo is Live Again! + Patch 0.9.1.122
Author: RiciRick,
published 3 weeks ago,
Operatives,
We’re thrilled to announce that the [b]Vorax Demo[/b] is [b]live again[/b]! This time, it’s bigger and better—featuring the entire game with only a slight difference between versions.
In this [b]Demo (Basic Version)[/b], you’ll experience everything the full game has to offer. The [b]only limitation[/b] is that you can [b]save only at checkpoints[/b], while the [b]Full Version[/b] allows you to [b]save anytime[/b]. Apart from this, both versions are completely identical in gameplay, content, and experience.
Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what [i]Vorax[/i] is all about. We need feedback—lots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore [i]Vorax[/i] will help us gather the insight we need to keep improving.
While it might seem like a small difference, the ability to [b]save anywhere at any time[/b] in the Full Version is truly a game changer. In the Basic Version, saving is restricted to checkpoints, adding a layer of tension and unpredictability—every decision, every encounter, every dark corridor means more because the stakes are always high. This restriction is by design; it enhances the survival experience, forcing players to be strategic and cautious.
However, in the Full Version, the freedom to save anytime allows you to approach the challenges of [i]Vorax[/i] differently. You can experiment more, take bigger risks, and immerse yourself in the story without the constant worry of finding the next save point. It also makes it more accessible to players who may not have the time for long play sessions, making it possible to dive in for just a few minutes, save, and return whenever they like.
We think this is the right approach because it gives players a real taste of the survival horror tension in the demo, while showing that the Full Version offers a more personalized experience. If you enjoy the challenge and atmosphere of the Basic Version but want more control over your progress, the Full Version is the natural next step. By supporting us, you not only get that freedom, but also help us continue developing and improving [i]Vorax[/i] to make it the ultimate survival horror experience.
Plus, one of the greatest benefits is that since the Basic Version is exactly the Full Version with a single limitation, it will receive [b]every patch and update simultaneously[/b] with the Full Version. This means that you get the same gameplay improvements, new features, and content expansions, making it a living, breathing game that evolves with each update. Your support genuinely fuels the future of the game, and we're confident this distinction will bring the best balance of challenge, accessibility, and ongoing content to our community.
Your feedback is invaluable, so please don’t hesitate to dive in, play, and let us know your thoughts.
Now, onto the details of the latest patch!
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FULL Changelog - Patch 0.9.1.122
[list]
[*][b]New Features & Updates:[/b]
[olist]
[*][b]Fullscreen Enabled[/b]: Fullscreen mode is now available for better immersion.
[*][b]Inventory UI Updates[/b]: Enhanced [b]Inventory HUD[/b], including the [b]Top Menu Visibility[/b].
[*][b]Checkpoint Saves[/b]: Added more [b]checkpoint saves[/b] to allow for more manageable progress both in basic and full versions.
[/olist]
[*][b]Audio Improvements:[/b]
[olist]
[*][b]Building and Crafting Sounds[/b]: Added new sound calls for [b]building[/b], [b]crafting[/b], and [b]double-click search[/b].
[*][b]Search Backpack Sound[/b]: Added a dedicated [b]"Search" Backpack audio cue[/b].
[*][b]Throwing Audio[/b]: Implemented sound for [b]throw actions[/b].
[*][b]Movement and Inventory Sounds[/b]: Added initial [b]movement[/b] and [b]inventory item crafting[/b] sounds.
[*][b]Crafting Sounds Complete[/b]: Added additional sounds to [b]crafting[/b]. Crafting audio is now complete, pending crafting queue sound.
[*][b]Intro Audio Fix[/b]: Fixed audio issues in the game intro sequence.
[*][b]Crawler Sewer Audio[/b]: Updated audio for [b]Crawler enemies in sewers[/b].
[*][b]Audio Checks Update[/b]: Added various sound calls after gameplay checks for better feedback.
[*][b]General Audio Update[/b]: Updated and refined audio across different gameplay elements.
[/olist]
[*][b]Optimizations & Fixes:[/b]
[olist]
[*][b]Skeletal Mesh Optimization[/b]: Further optimized [b]skeletal meshes[/b] for performance improvements.
[*][b]Explosive Bug Fix[/b]: Fixed an issue where [b]explosives[/b] were not damaging nests.
[*][b]Excrescence Update[/b]: Updated visual elements related to [b]excrescence[/b] materials.
[*][b]Spawner Adjustments[/b]: Added and adjusted several spawners across [b]Zona 2[/b] and the [b]sewers[/b].
[*][b]Skylight Trigger Fix[/b]: Fixed issues related to [b]skylight triggers[/b].
[*][b]Motion Blur & FPS Counter Fix[/b]: Fixed issues with [b]motion blur[/b] and [b]FPS counter[/b] for a smoother experience.
[*][b]Fix for Lobster Enemy[/b]: Resolved issues where [b]Lobster[/b] enemies wouldn’t attack when invisible.
[*][b]Fuel Time Update[/b]: Adjusted [b]fuel timing[/b] for wood.
[*][b]Mouse Sensitivity Bug Fix[/b]: Fixed bug affecting [b]mouse sensitivity[/b].
[*][b]UI and Input Fixes[/b]: Resolved [b]intro mouse bug[/b], [b]load game button[/b] issues, and [b]equip notification[/b] problems.
[*][b]Throwable Equipment Fix[/b]: Fixed equipping of throwable items via inventory.
[*][b]Molotov and Canister Icons[/b]: Added new icons for [b]Molotov[/b] and [b]canister[/b] items.
[*][b]Blob Fix[/b]: Fixed an issue with [b]Blob[/b] enemies.
[*][b]BPC_TimeEvent Refactor[/b]: Refactored [b]BPC_TimeEvent[/b] for improved performance.
[*][b]Optimization in UDS[/b]: Optimized [b]minute tick[/b] in [b]UDS[/b], now runs once per minute instead of once per frame.
[/olist]
These changes bring a mix of performance enhancements, bug fixes, and feature updates, focused on creating a smoother, more immersive experience for all players. As always, we encourage your feedback as we continue refining and improving [i]Vorax[/i].
[i]Mission Control out.[/i]
The Vorax Development Team