[h3]General & local performance improvements[/h3] [list] [*] resized world partition cells for smoother streaming [*] Fixed draw distance values on several objects [*] Several optimizations on several static objects at Manor House and sawmill locations [*] More objects collapsed at start location [*] More lods around manor house zone [/list] [h3]Gameplay bugfix and improvements/h3] [list] [*] Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved) [*] Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry [*] Fixed delay of loot spawn upon AI death [*] Fixed delayed death sound in AI when dying [*] Fixed collision bug that prevented entrance in several buildings [*] Fixed collision bugs around biomass in picnic area [/list]