0.9.0.411 - Regular weekly patch
Author: RiciRick,
published 3 months ago,
[h3]General & local performance improvements[/h3]
[list]
[*] resized world partition cells for smoother streaming
[*] Fixed draw distance values on several objects
[*] Several optimizations on several static objects at Manor House and sawmill locations
[*] More objects collapsed at start location
[*] More lods around manor house zone
[/list]
[h3]Gameplay bugfix and improvements/h3]
[list]
[*] Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
[*] Fixed game breaking bug with tactical visor on/off that locked any player action if
pressed quickly in conjunction with melee weapopn attack or parry
[*] Fixed delay of loot spawn upon AI death
[*] Fixed delayed death sound in AI when dying
[*] Fixed collision bug that prevented entrance in several buildings
[*] Fixed collision bugs around biomass in picnic area
[/list]