The Shark Mutations Update is Live
Author: Niko,
published 9 months ago,
Hello everyone!
The new update which includes shark mutations, an updated whale, UI and engine fuel overhaul, as well as various QoL and balance improvements, is now available! The current version of the game is 13620.
Detailed patch notes:
[h2]New Features, Changes, and Improvements[/h2]
[list]
[*] Shark Mutations. With this update, sharks don't just swim around waiting for you to appear in the void. Now they can adapt to your behavior and actively mutate, even if you don't attack them (although mutations happen more slowly in this case).[/list]
- Resilience Mutation / Spine Mutation. Grows bony protrusions on its back and has two areas of armor protrusions on the sides that can be shot off. The shark will try to regrow them by gnawing on rocks in the void.
- Strength Mutation / Nose Mutation. Grows a powerful protrusion on its nose (indestructible), which provides additional head protection. This mutation also grants "Ram" - the active ability that enhances the shark's attack on the train.
- Tail Mutation. Grows a reinforced rear fin and gains the "Thrower" ability, in which... you'll see for yourselves.
[list]
[*] Engine Fuel System and UI Overhaul. Now steam and diesel engines are fueled by steam and diesel batteries. They can be crafted at the workbench and used to refuel not only engines but also workstations that have this option. Canisters and coal briquettes have been removed from crafting, with existing ones converted into batteries. The UI has become much more informative, and in addition to changes for the new fuel system, it now displays the current fuel point total and consumption per minute at the set speed.
[*] Void Whale Update. The whale model has been replaced, pathfinding logic has been improved, and a unique visual event of leaping has been added.
[*] Recipe Pinning. A new mechanic that allows you to pin recipes to the HUD and Journal (up to two), so you don't have to run to the workbench every time you forget what you needed to craft an item.
[*] Charcoal has been rebalanced - now it doesn't require chemicals and gives more fuel points.
[*] Sensitivity options for aiming have been added to the mouse and gamepad control settings.
[*] The volume and sound ranges of Lootcatchers have been balanced.
[*] Added sound when picking up a death bag.
[*] Sounds for teleportation using the Rofleemo have been added.
[*] The ability to close various in-game GUI screens via the ESC key has been added.
[*] Added sound when soldiers are killed.
[*] Sounds for various notifications have been added: receiving quests, tutorial prompts, adding notes to the journal.
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[h2]Fixes[/h2]
[list]
[*] Players joining sessions could become detached from the train and swim away from it due to desynchronization - we've addressed a potential cause and attempted to reduce the chance of such occurrences.
[*] The description of Armory II technology has been corrected.
[*] Multiple bug fixes for the NPC system; numerous improvements to network and other NPC functions, including visual behavior aspects and logic.
[*] The Medium Backpack was lacking a description - fixed.
[*] Throwing rings were mistakenly available for recycling - fixed.
[*] When playing with a gamepad, control buttons in the train construction menu at the depot were not displayed - fixed.
[*] Duplication of heavy items when placing/throwing of them - fixed.
[*] Seeds of the Strange Plant could be planted in an unfinished garden - fixed.
[*] Several NPC crashes have been addressed.
[*] Previously, it was possible to assign a Lootcatcher to a nest before the nest was built - this has been fixed.
[*] The Scientist Rofleemo perk did not work for players joining a session - fixed.
[*] The Trainkeeper Rofleemo did not replace the water for the Lootcatchers after being assigned until the save was restarted - fixed. Also, Trainkeepers now correctly use water from the train (water condensers and crates).
[*] The Cleaner Rofleemo sometimes failed to clean the toilet until being reassigned - fixed.
[*] Fixed a crash when attempting to pull two heavy items with Grappling Hook simultaneously if the player does not have a backpack equipped.
[*] The worker assigned to the Recycler resets after Save/Load - fixed.
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Thank you so much for playing VoidTrain and helping us make the game better! If you enjoy the game, please don't forget to leave a review. It's very important to us.