🌟 The battle system now is causing a big FPS drop. Because it must constantly calculate the AGI of both the enemy and player's character. The combat system will only become more and more complex in the future, and further FPS drops are unacceptable. In order to add more gameplay-enhancing systems to the game in the future, remaking the combat system became my only choice. 🌟 Rework the battle system. The battle system is more like Darkest Dungeon now. For players, the biggest impacts are as follows:👇 🥲 AGI now only means you can act faster each turn, rather than being able to act multiple times. 👍 Delay opponent/speed boost ally skills need to be reworked. 👍 Some skill/item/state also getting re-balance. 🥲 Players can no longer delay an enemy indefinitely. No matter how delayed, the enemy will still can act at the end of the turn. Skills reworked/rebalanced: ⬆️ =The sanity system is a little different now. Now the character will carry out his/her action first before mental breakdown. This means that the player can use items to restore sanity to the character who is about to have a mental breakdown. -General Skill ⬆️ =Void Charge not going to consume a turn from now on. ⬆️ =Void Drain now put you at the first order in the next turn. -Sword Skill ⬆️ =Double Slash now give you a +2 speed boost for the next action. ⬆️ =Issen now give you a +1 speed boost for the next action. ⬆️ =Air Blade now give you a +2 speed boost for the next action. -Mace ⬆️ =Crippling Strikes now delay your target next action -4 order. If it have no action in this turn, delay it's action next turn. ⬆️ =Go Fly! now delay your target next action -3 order. If it have no action in this turn, delay it's action next turn.(50% Stun not changed) -Dagger ⬆️ =Puncture Weakness now give you a +2 speed boost for the next action. ⬆️ =Nimble now give you an extra action at the end of the next turn. But VE cost 20%>30% ⬆️ =Throwing Knife now give you a +4 speed boost for the next action. ⬆️ =Assassinate now put you at the first order in the next turn. -Axe ⬆️ =Decapitate now give you a +1 speed boost for the next action. ⬆️ =Hook Feet now have lower cost(10%>5%) & lower dmg. And give you an extra turn at the end of this turn. ⬆️ =Suppress now have lower cost: 15%>10% ⬆️ =Throwing Axe now give you a +2 speed boost for the next action. ⬆️ =Rage: reworked. -Now no longer have extra dmg base on how low your VS. -Now the crit rate base on how low your VS are.(At 0 VS, 100%crit.) -Base dmg atk2 > atk3 ⬆️ =No Turning Back not going to consume a turn from now on. -Great Sword ⬆️ =Swing Base dmg: ATK1 > ATK1.5 ⬆️ =Charging Swing now put you at the first order in the next turn. ⬆️ =Rage Swing now put you at the first order in the next turn. Base Dmg: ATK3> ATK4 ⬆️ =Revenge now put you at the first order in the next turn. Base Dmg: ATK4>ATK5 🥲 =Split base dmg: ATK8 > ATK6.5 -Warhammer ⬆️ =Round Swing now delay target next action by 1 order. ⬆️ =Focus now put you at the first order in the next turn. ⬆️ =Earth Crack now delay all targets next action by 1 order. ⬆️ =Bone Crushing Blow now delay target next action by 2 order. 🤔 =Warhammer Storm base dmg ATK1.6>ATK2, but now put you in the last order in next turn. -Spear ⬆️ =Double Thrust base dmg ATK1.5> ATK2 ⬆️ =Spear wall now add more aggro. 150>500 ⬆️ =Shining Blade Lance now become "always hit" skill. 🤔 =Ture Shining Blade Lance now base dmg: ATK3.5 > ATK5 Cost are higher: 25%>30% . Dmg buff by Void container capacity lower. 🤔 =Blood Lance now base dmg: ATK3.5 > ATK5. Dmg buff by Void container capacity lower. ⬆️ =Spear wall Formation now add more aggro:150>500. Also lower other's aggro -300. -Firearms ⬆️ =Craft Ammo no longer consume a turn. ⬆️ =Full Auto Base dmg: ATK1.4 > ATK1.5. Base suppress chance:33%>66% ⬆️ =Smoke Bomb now put you at the first order in the next turn. ⬆️ =Flame Thrower base dmg: ATK0.45 >ATK1.2 ⬆️ =Chainsaw base dmg: ATK0.66>ATK1.35. User aggro:+30>+100 -Crossbow ⬆️ =Craft Arrow no longer consume a turn. ⬆️ =PiercingShot now give you a +2 speed boost for the next action. ⬆️ =Sniper now put you at the first order in the next turn. ⬆️ =Rapid Fire base dmg:ATK* 1.5>ATK1.8 ⬆️ =CripplingShot now delay targetnext action by 3 order. ⬆️ =Rain of Arrows base dmg: ATK0.9>ATK1.5 -Cutter ⬆️ =Craft Energy Cell no longer consume a turn. ⬆️ =Laser Cut now give you a +2 speed boost for the next action. ⬆️ =Cut off limbs lost balance chance: 30%>66% ⬆️ =Laser Splitter base dmg: ATK0.83>ATK1.3 ⬆️ =CutArmor base dmg: atk1>ATK2 ⬆️ =GetClose base dmg: ATK0.66 > ATK*1.3 -Magic ⬆️ =HellFire base dmg: MAT * 1.3>MAT1.5 🤔 =High Gravity rework. delay target next action by 5 order. 🤔 =Low Gravity rework. Give a speed boost to all allies by 3 order. ⬆️ Soul Light Flash base dmg: MAT0.5 >MAT*1.5. Cost VE 30%> 55%. Now also put all enemy next action to the end of the line. -Psionic ⬆️ =Berserk now put the target next action at the first order. ⬆️ =Prophet now all target get a +1 speed boost. -Other 🤔 =Crystal shard rework. Now put the user next turn action at the first of the line. 🥲 =Mental break "Protect me" rework. Now only target one random allies. And the target is going to Taunt all enemy. -Monster Skill ⬆️ =Spitting Acid do more sanity dmg 🥲 =Throw Rocks base hit chance:100%>80% -Item ⬆️ =Using Empty VE Cell in combat give you an extra action at the end of this turn. ⬆️ =Using VE Cell in combat give you an extra action at the end of this turn. ⬆️ =All addictive drugs give you an extra action at the end of this turn. 🥲 =Phantom Pain Fruit now also lower sanity. -Enemies 🥲 =Now most enemies have some basic CC Resistance(Stun/Fear/etc.). (Except for the void beetles.) ------------------------------------------------------------------------------------------------------------- -Replace Dr.G, Nadia & pets command box. Now they can only use attack/skills/Guard. -Fix a bug causing Mental Break "Courage" Incorrect. -Fix a bug causing Tranquilizer not recover sanity. -I forgot to give "Fog monster" resistance & element rate. So... no more easy fight guys. -Fix a bug causing an NPC corpse to change to another img. -Fix a bug causing Void adventurers to not disappear if they die in combat. -Hospital now sell medical kits. -Empty VE Cells become consumable. -Using the VE cell returns an empty one to the player. -Sell VE cells also return an empty one to the player. -Players can buy empty VE cells in Hagrid's shop. -Due to inflation, the prices of some items have increased -Update some of the text in early game to adapt existing game updates. -Fix a bug causing AP/SP shared across all classes. -Now in skill learning system. It should show how many AP/SP/VC you have.