1. Optimized Mo Yu's puppet summoning mechanism: When killing enemies with theft skills, if the number of puppets does not reach the limit, priority will still be given to summoning puppets. 2. Optimized the refresh mechanism for mocking enemies, such as' Crow ', who will not appear directly near the player's location when the map is refreshed. 3. Optimized the reward pool for items in various levels of treasure chests, ensuring that most dropped items can bring direct gains or rare weapons with special effects. Of course, we still retain some combinations that are difficult to directly generate gains, but may occasionally occur, such as picking up sharpening geese while holding Gatling. We believe that the low probability of unexpected items being released from treasure chests is still a part of the player experience, but we will continue to monitor and optimize for drops that have received negative feedback!