Live Update - 0.30.3
Author: Blueteak,
published 7 months ago,
Happy Wednesday, Scribes!
We've got another delivery of fixes and adjustments headed your way! This patch also includes some light balance changes and tuning. Let us know how impactful these changes feel as you go about mending the Tomes!
We're continuing our quests for improved performance, bugfixing, and controller tweaks. Please keep the reports coming our way - the clips, screenshots, and in-depth descriptions from the community have been a huge help in slaying these bugs.
What a wonderful launch week - thank you all for playing! This week, look for a blog post from us with details on [i]the next chapters of Vellum[/i]. See you in the Library!
[h3]Balance & Tuning[/h3]
- Scribe Barriers now recharge 33% of their full value per second, up from 15%. ([i]Dev Note: This should help with getting back into the fray after being on the back foot, as well as increase overall survivability[/i])
- Barrier regeneration is no longer delayed by damage that is fully absorbed/reduced
- Binding Levels above 46 should now scale damage and health properly. ([i]Dev Note: This will increase difficulty, while aiming to keep high Binding Levels meaningful.[/i])
- [i]Font Power: Ballista[/i] now fires one large, piercing bolt instead of a burst of arrows
- [i]Font Power: Chrome[/i], Sweet Chrome now applies on tick, rather than needing to re-enter
- Boss Fights: adds spawn slower in co-op games, slightly reduced number of adds. This should result in more facetime with just the Boss
- [i]Torn Page: Morale Boost[/i] will no longer heal other Elites or Bosses. Phew.
- Binding Attunement Levels should now properly reach the Maximum Attunement Level (20). This caps the Quillmark bonus, but doesn't prevent playing at higher Bindings. ([i]Dev Note: Binding Attunement 20 as a maximum is our goal area for balancing difficulty and rewards - we want to make sure the appeal of Binding Levels above 20 is about the challenge, not necessarily optimal rewards[/i])
[h3]Gameplay Fixes[/h3]
- [i]Bonus Objective: Collect[/i] is improved and should be less likely to spawn in impossible areas (please let us know if you find any more areas)
- [i]Bonus Objective: Header[/i] is now more ball-like and has an indicator for the Font ([i]Gooooooooooal![/i])
- [i]Inscription: Refundable[/i] should now properly grant mana from Spender Spells
- Inscriptions: Green should now apply their proper bonuses when equipped
- Adjusted the Font Power rows for Tome: Rivals
- Adjusted visual size of Mortar-type explosions to better match their ground telegraphing
- [i]Bonus Objective: Capture the Flag[/i] - Inklings and the Wolves will no longer pick up the Flag (put that down!)
- Fixed Zombies and Ghosts from spawning each other!
- The Last Stand timer should now correctly adapt to free revives versus earned revives
- [i]Tome: Of Scribes and Torn[/i] can now be threated by Splice and Raving bosses (was just Tangents)
[h3]General Fixes[/h3]
- Fixed controller binding when trying to interact with LB/RB in Settings
- Reset settings button should correctly reset bindings to their default values
- Added "Hold" to the Tome Lectern in the Library for starting a game
- Misnamed Voting badges addressed
- Updated continue button in Font Powers
- Position of Scribes' Last Stand state has been raised slightly
- Fixed seeing a duplicate Lore Page later in the game instead of the proper page.
- Various Map Navigation issues resolved
- Tooltip adjustments and typo fixes
- Fixed a few instances of miscounting Players in a game
- Scribes should be less likely to arrive in random rooms
- Signature Ink Unlocks achievements should now be awarded at the appropriate time
- [i]Achievement: Speed Reader[/i] should no longer be awarded during the Foreward
- Ink Level achievements should be more timely and trigger when levelling up