The hit-stop effect has been adjusted to trigger only on critical damage. Previously, when multiple hits occurred in quick succession, it gave the impression that the game was lagging, which negatively impacted the gameplay experience rather than enhancing it. In the first level of the campaign mode, in the tutorial forest, we've added a hatchet. This change was necessary after some players reported the possibility of running out of sticks and having no hatchet to gather more. A box containing potions and meat was also added. The potions were included to assist players who found the early stages of the game too challenging. The potion box has also been added at the beginning of survival mode.