How did we make Barcelona at a 1:1 scale?
Author: MikeyShines,
published 1 year ago,
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Creating a realistic urban environment can be a challange. Especially at a 1:1 scale. Leveraging the power of OpenStreetMap vector data, we craft our buildings with precision and detail.
But that's not all! 🌆
With the integration of the Houdini engine, we take our simulation to the next level. All non-landmark buildings are meticulously generated by spawning instances of wall elements, ensuring a diverse and authentic cityscape for you to drive through.
See you in Barcelona.
Hasta La Proxima,
Mike