UniDuni Super DevLog (Feb, 2022)
Author: Heitor (UniDuni Dev),
published 2 years ago,
[h3]Hi, guys, I hope you all are safe and sound during these tiring times. I’m Heitor Dias, UniDuni Creative Director and I will update our development process in Clops Game Studio.[/h3]
Firstly, I would like to apologize to all of you that were waiting for some more consistent type of news regarding the game. I promised to deliver a devlog as soon as possible in our [b][url=https://discord.com/invite/edneYQBead]Discord[/url][/b], but that “soon” wasn’t really that fast as I expected and intended. Nonetheless, you are always free to interact with us in the way you feel like it, be it email, twitter, discord, etc.
[url=https://discord.com/invite/edneYQBead][img]https://cdn.akamai.steamstatic.com/steam/apps/1305150/extras/Discord_CTA_V2.gif?t=1637629390[/img][/url]
The primary big news I must say is that we had to postpone the game release to 2022. We know that delays are not the greatest thing to deal with, but we firmly believe that we have to deliver the best game we can and try not to rush it. We are considerably far in development and have a comfortable schedule to launch the game this year, if nothing majorly unexpected happens.
To add a bit of context to that, we at Clops Game Studio are a very small team of passionate developers with almost no resources. We know that we could do better about our communication and we are trying our best to assure it, however, as we have to assume a lot of different concurrent tasks, we unfortunately have to sacrifice something to improve other aspects.
During the end of 2021 we were nominated to the “Sense of the wonder” prize at the Tokyo Game Show, because of that we got to participate in the event, it was a dream coming true, however a lot of work too, hahaha. I’m the head of the development team and I was the only person fully dedicated to UniDuni development since 2019, however, I'd depleted my saving funds and that made me have to work on other projects as did the rest of the team. That slowed down our progress a bit, but we are already back at a nice flow of work. Don’t worry, the game will be released!
That said, let’s begin:
[list]
[*]Game dialogues/interface localized in 9 languages: English, Brazilian Portuguese, Spanish, French, German, Russian, Japanese, Chinese (simplified) and Korean. Most of it is already implemented in game. We had to fix and adjust some terms as they were implemented.
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944719453948608512/LNG.gif?width=825&height=462[/img]
[list]
[*]Pixel Font system overhaul: we now have specific fonts for eastern and western different characters;
[*]UI adjustment to display controller input equivalent;
[*]Input system rework, all controller options should now be possible to use, even if non standard ones. We also added the possibility to manage your controllers on the pause menu during the game;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944719912805466163/INPUT.gif?width=825&height=462[/img]
[list]
[*] Rework of the “hop on your friend system”, now it’s easier and faster;
[*] Addition of the possibility to skip the intro cutscene;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944719930077618206/SKIP.gif?width=825&height=462[/img]
[list]
[*] Minor sprite and animations adjustments: Now the key gently floats on the top of the player’s head and it’s animation display correctly on it’s way to the door;
[*] Fixed the arrow key on the character selection screen, now it works properly as you change characters;
[*] Complete pushable objects rework (like boxes) to interact properly with treadmills, moving platforms, etc, move faster when more than 1 character is pushing it and they can have a respawn behavior if needed;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944719960666681384/BOXES_REVAMP.gif?width=825&height=462[/img]
[list]
[*] Steam store page update: more languages, newer gifs, screenshots, etc;
[*] Game ending cutscene implementation;
[*] Addition of a crush detection system: this opened up a lot of interesting level design possibilities and prevent a few bugs;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944720090144862218/CRUSH-DETECTION.gif?width=825&height=462[/img]
[list]
[*] Ending puzzle implementation;
[*] Addition of cannon “eject” behavior, now it’s possible to have multiple cannons in one stage and players won’t be stuck inside at the same time;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944719987069833336/CANNON_REVAMP.gif?width=825&height=462[/img]
[list]
[*] Adjust on the size of some UI elements to display it’s background better;
[*] We did the recording of main characters voice lines (Yes, we did it ourselves and the result is brilliant hahahah);
[*] Audio system rework: FMOD implementation, we added more sound effects, changed some others, volume level balance (loudness). We plan to change all the BGM’s and add a few more SFX;
[*] Defined the criteria for all UniDuni’s achievements and made the art of it’s icons. There’s a sneak peak!
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944723653185142824/achv-sneak-peak.png[/img]
[list]
[*] Addition in the game and balance of a new enemy: Tracker!
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944720011338088488/TRACKER.gif?width=825&height=462[/img]
[list]
[*] Refined the composition, added new sprites and new stages in almost all worlds and levels;
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944720044393398292/antes-e-depois.gif?width=817&height=461[/img]
[list]
[*]Addition in the game and balance of a new boss: Gibo, the volley-bomb genius!
[/list]
[img]https://media.discordapp.net/attachments/811654623043518514/944720077306077295/GIBO-PROMO.gif?width=825&height=462[/img]
That’s all for today, I hope you like it! We are still working on more things but they are secret, hahah! Our next step is to create a roadmap to make it clear to UniDuni fans what will be our next steps. Please be mindful that UniDuni is still in development and may change even more in the future.
Stay safe everyone and have a lovely day, cheers!
[img]https://cdn.akamai.steamstatic.com/steam/apps/1305150/extras/Duni-happy2x.gif?t=1637629390[/img]