[h1][b]Early Access Build 0.0.7[/b][/h1] A small update with new visuals and some quality of life adjustments. [h3]Visuals: [/h3] [list] [*] New turret models! [*] Your energy reserves will now be visible at a glance on some structures! Glowing bright blue, green, and a dull red, according to your current reserves. [*] Two (2) brand new enemies! [*] New shooting animations! [/list] [h3]Fixes:[/h3] [list] [*] Adjusted health, range, and damage output values for turrets. [*] Adjusted enemy damage output and health values in earlier levels for both trash and boss waves. [*] Added more cannon fodder in level 4-1 to blow into scraps. [*] Reduced the amount of boss enemies beyond wave 25 in level 3-2. [/list]