Version 0.3.1.0
Author: SecretGate Studio,
published 2 weeks ago,
The updates in this issue are as follows:
1. New enemies: zombie, ninja, owl, snake, devil, private, and magister;
2. New key functions: parry, spawn, and steal;
3. Added the logic of unlocking enemies according to player levels. Enemies corresponding to masks of different levels will also be unlocked according to corresponding levels;
4. Modify some data of the original Boss and slightly increase its strength;
5. Modify the swallowing characteristics copy to avoid ambiguity;
6. Modify the spawning effect logic to make it a higher priority and more player-friendly;