The updates in this issue are as follows: 1. New enemies: zombie, ninja, owl, snake, devil, private, and magister; 2. New key functions: parry, spawn, and steal; 3. Added the logic of unlocking enemies according to player levels. Enemies corresponding to masks of different levels will also be unlocked according to corresponding levels; 4. Modify some data of the original Boss and slightly increase its strength; 5. Modify the swallowing characteristics copy to avoid ambiguity; 6. Modify the spawning effect logic to make it a higher priority and more player-friendly;