Thank you for your love and support! In order to show our appreciation, we have decided: For the 2nd Major Update of 2024: Originally planned to add 1 new playable character, we will now add [b]2 new free playable characters[/b]. For the 3rd Major Update of 2024: Originally planned as a paid DLC, it will now be a [b]FREE DLC[/b]. In addition to this, we will continue to enrich the game's content and optimize existing features, striving to provide you all with a better experience. Please allow us to thank you once again for all the love and support! [h2]Ver 0.22 Small Update[/h2] [h3][ADDED][/h3] [list] [*] Added a marker function (radar). Players can now mark the events they want to go, the marked events will constantly show their direction during gameplay. [/list] [h3][OPTIMIZATION][/h3] [list] [*] Optimized the display location and duration of the button/key hints. [*] Optimized the interaction logic between gameplay-related keys/buttons and menu-related keys/buttons; now, they should not conflict with each other anymore. [*] Optimized the control effect of the visual effects transparency slider; now, this function will correctly control the special effects that should be reduced in transparency. [*] Optimized the curve of the visual effect transparency slider, now adjusting transparency is smoother visually. [*] Optimized part of the conditions for "Lore." Now players should be able to complete "Lore" more easily. - Augustine #3.2 3000 -> 1000 - Elena #1.1 500 -> 300 #2.2 10 -> 5 #3.1 300 -> 100 - Aldreya #1-2 500 -> 50 #2.1 500 -> 100 - Inu Kage #1.2 100 -> 20 #3.2 50 -> 30 - Lilia #3.1 200 -> 100 #3.2 2000 -> 1000 - Aster #1-2 100 -> 20 #2.1 Clear -> Defeat 40 black bears #2.2 Clear -> Defeat 50 mammoths - Doridori #3.1 300 -> 100 #3.2 300 -> 75 [/list] [h3][FIXES][/h3] [list] [*] Fixed the issue where the enemy "Earth Devourer" occasionally behaves abnormally. [*] Fixed the issue where the skip function for the opening animation of "Goddess of Fate's Blessings" occasionally stops working. [*] Fixed an issue where moving horizontally/vertically was slower than moving diagonally. [/list]