Thank you all for your feedback! This update addresses most if not all of the bugs that were present, as well as some QOL and balance changes! Here's the full list of changes and fixes: [h2]General fixes:[/h2] [list] [*] Fixed carbine animation bug [*] Fixed melee and ranged drone animation bug [*] Fixed corpses blocking players way [*] Fixed ammo pickup bug [*] Fixed altfire for AR's not costing ammo (lol) [*] Fixed kick stunning working on every boss except for the Vandal [*] Fixed Cutscenes playing too fast [*] Fixed kick and twilight mode not being binded for some players [*] Fixed HUD not working for some players [*] Reworked the seal token, it now grants 30 seconds of invulnerability instead of reducing player hitboxes [*] Kicked parry sound only plays once to prevent destroying ears [/list] [h2]Map fixes:[/h2] [list] [*] Fixed seal token causing players to fall to their death on certain maps [*] Fix the door not opening if it lands on the players head in map 5 (lmao) [*] Fix certain errors in map 7 [/list] [h2]Balance/QOL changes: [/h2] [list] [*] Add a delay and a message before the perk menu shows up to prevent accidentally clicking a perk by mistake [*] Reworked normal mode so that enemy bullets and the melee drones are less threatening [*] Add an outline to the non-danmaku enemy projectiles for better visibility [*] Update some perks description so it's more clear [*] Added names to all of the bosses [/list] Thank you all so much for your support!! Have a wonderful day!!