Before we move on to today's update notes... I'm currently focusing on balancing state related currencies such as law balances, purchasing power, democracy, and so on. The balancing part is more difficult than adding a new mechanic. Therefore, I need your feedback on what needs to change about the balancing of the state currencies shown above the map. For example; the state budget is broken, it increases too easily; purchasing power is too unbalanced, this value increases too fast, this plus or minus in this law is too unbalanced. Suggestions for new laws are also welcome. Any opinion is important and welcome, especially for the balancing of democracy, purchasing power, state budget, stability, military power, etc., which should be the focus after the election of the President. [list] [*] Corruption now affects party performance. When there is too much corruption in your party, you are more likely to experience bad events such as losing investment tokens, losing support in a random province and so on. [*] A “Donate to Government” button has been added to the “Parties” section, allowing the player to donate their budget to the government. Currently, 10 party budgets are equal to approximately 1 state budget. [*] Removed the Confirm button that was used to return from a vote on a bill or repeal bill in the parliament before it was finalized. The Confirm button will reappear after the voting process is complete. [*] Mayoral ownership achievements are now checked every week in addition to the election results, to allow the player to achieve achievements in some rare cases outside of elections. [*] Bug fixes have been made for the “National Football Team” event, which was causing many issues such as crashes and incorrect provinces. [*] Added that the player needs 360 MPs to remove a law in the law removal dialog. [*] Text and hint adjustments and fixes. [/list]