Patch Notes v0.4.2
Author: Thayer and Back Again,
published 4 months ago,
Hello garbage guzzlers! I've been hard at work on a new character, but I do have a little list of fixes and quality of life improvements here - I'm going to glob together the patch notes for v0.4.1 and v0.4.2, because I forgot to do a post for v0.4.1, but if you've played since last weekend you've likely been already playing v0.4.1, soooo ignore those!
[h2]v0.4.1[/h2]
[list]
[*]Fixed Rocks of Popping so they wouldn't permanently double a character's attack damage
[*]Resolved an issue where an effect from the Act 2 boss was disabling Badger's Resolve ability and making all of her abilities unusable
[*]Leftovers will now properly grant a minion on the next level if you had one and you select it during the last boon select of a level
[*]Made the End of Turn confirmation less annoying for Minions
[*]Miscellaneous visual fixes
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44187581/5652d431ebce667dad24f6347921f42353397cdd.gif[/img]
[h2]v0.4.2[/h2]
[list]
[*]Fixed issues with knockback effects stacking units on top of each other
[*]Fixed a few issues with sound effects not having their volume reduced by the SFX volume slider
[*]Fixed House Cat / Minion's interactions with her halved stats and the Orb items
[*]Fixed an issue where the game would crash if you pressed the save for later hotkey while you were choosing an item
[*]Added new attack icons for non-melee characters, to better visually signify that they are not melee
[*]Added a "save and quit" button to the menu in the continue screen after the upgrade minigame which I can't refer to by the name everyone thinks of because of trademark issues
[*]Fixed Gravity II to actually give the extra range it says it gives
[*]Changed Dash to deal 50% of Raccoon's attack damage (Dash II remains the same at 100%)
[*]Coupon of Savings now works with Minions
[*]Rocks of Popping now works properly with Charge
[/list]