Hello, towerful defenders! Thank you for your support, I’m still working hard to improve the game according to your feedback and add new content, features that I think you’ll love. There’s more coming, and here are update notes for the latest version, v1.1.17. - NEW: when your skills cost the tower's HP, the skills' cards now display exactly how much HP they cost - NEW: tower Invt, it has a twist on tower bullet damage - NEW: artifact ELYM - NEW: Auto skill interval is now more precise with 0.2 second step - NEW: custom Endless mode, now you can choose which cursed items you'll get in the Endless mode, you can choose to get none of them. - REBALANCED: Mother Ship spawns less meteors in first Hostilities - REBALANCED: limit effective % Money at 500% - REBALANCED: limit effective Luck at 100 - REBALANCED: HISF now also -1 Max HP - REBALANCED: NDLS now also -1 Armor - REBALANCED: remove Blind Bless, BEEM, MASS (in that order) after wave 39, 49, 59 - REBALANCED: add Endless Curse I after wave 69 - REBALANCED: max chance a Glitchy appears is now 35% - REBALANCED: skill enhancements will appear less after wave 19 - REBALANCED: enemies' HPs will grow significantly faster after wave 35 - IMPROVED: Dormant Power's English description (thanks, Hank Hill on Discord) [i]If you love the game, please leave me a review on Steam, it is huge motivation that helps me to continue working on the game and deliver more content.[/i]