3bSAfcNxav7NpfXuuaFNUS.jpg

s a professor who studies the politics of games, I'm fascinated by the late '90s. This period of massive technological innovation was also the crucible in which modern gaming culture was forged. When researching the era I sometimes encounter such an odd piece of gaming ephemera that I can't resist tracking it down—like Lara Croft: The Art of Virtual Seduction, a book published by Prima Games in 2000. "Everyone knows how to make this tomb raider jump, shimmy, and swim," the ad suggested, "but do you know what makes her tick?".. Read more.