Y9S2 PATCH NOTES ADDENDUM
Author: Ubi_Zurik,
published 6 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/2f5d07c7275905b92c5a3bd34961c63913f24537.png[/img]
[h2]Y9S2 PATCH SIZE[/h2]
Find the download sizes for each platform below.
Ubisoft Connect: 3.45 GB
Steam: 2.8 GB
Xbox One: 3.19 GB
Xbox Series X: 3.56 GB
PlayStation 4: 3.64 GB
PlayStation 5: 3.29 GB
[h2]PLAYER COMFORT[/h2]
Due to a last minute bug, the following feature was pushed back to a further season.
[b]RAPPEL IMPROVEMENTS[/b]
[list][*] Rappel is now instant and can be entered from further away when holding the rappel input and sprinting towards a rappel point.
[/list]
[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED - Players are able to eliminate more targets than the Target Drill objective states during Map Training.
FIXED - Enemies aren't pinged when they are scanned by Observation Tool during an AI Bot match.
FIXED - Tutorial's flow can't be completed as the dummy can't be scanned on the "Maintain 'scan button' to scan an enemy" objective during the Attack tutorial.
FIXED - Tutorial's flow can't be completed as the "Find all opponents by scanning them" can't complete the objective during the Defense tutorial.
FIXED - Talon-8 Clear Shield remains in her hand if it is destroyed when picked up.
FIXED - Points aren't lost if Operators destroy their own devices.
FIXED - Barriers aren't destroyed if walls are reinforced with Azami's Kiba Barrier.
FIXED - AI Bots get stuck in basement of the memorial room on the Clubhouse map in Versus AI mode.
FIXED - Operator UI is improperly displayed when a scan is used before the preparation phase timer ends.
FIXED - AI bots that are downed move faster than normal in Versus AI mode.
FIXED - Operators don't receive electrical damage when downed if they leave and re-enter the electrified area.
FIXED - Shield damage animation is missing from Suppressive Fire effect.
FIXED - Players can't complete Basics Tutorial if they restart in the middle of training.
[h3]LEVEL DESIGN [/h3]
FIXED - Players are able to hide a drone in the ceiling vent located in Red Stairs 2F on the Kanal map.
FIXED - Players can get stuck between two wood stacks located at EXT Garage on the Kanal map.
FIXED - Players can clip through an archway located at EXT Crash Scene on the Border map.
FIXED - Players can get stuck between the door and the fence located at EXT Warehouse on the Clubhouse map.
FIXED - Unfair lines of sight are present through the gaps in the tractor cabin located at 1F Garage of the stadium map.
FIXED - Window reflection isn't accurate on exterior windows of the Tower map.
FIXED - Destructible walls don't break as intended when destroyed with explosives on the Chalet map.
FIXED - Players have an unintended line of site for spawn eliminations in B Garage on the Consulate map.
FIXED - Operators levitate when laying prone on top of a sofa in 1F Sunrise bar on the Stadium map.
FIXED - Players have an unintended line of sight to EXT Parking on the Consulate map by running out from B Yellow Stairs to EXT Courtyard.
FIXED - Echo's Yokai Drone can see through textures on the ceiling on 2F Party Room on the Outback map.
FIXED - Echo's Yokai drone can get stuck behind a washing machine in B Laundry Storage on the Oregon map.
FIXED - Sens' R.O.U. Projector System gets stuck underneath some barricades instead of rolling through them in multiple locations on multiple maps.
FIXED - Throwable and sticky devices have no collision with a Christmas tree stand in 1F VIP Room on the Kafe Dostoyevsky map.
FIXED - Players are able to navigate onto vending machines located at 2F Break Room of the Border map.
FIXED - Players are able to navigate onto the vending machines located at 1F Tellers on the Border map.
FIXED - Smoke's Remote Gas Grenade can't be retrieved if thrown between a wall and weapon case in 1F Armory on the Lair map.
FIXED - Maestro's Evil Eye can be placed in an unintended spot in 2F Office on the Chalet map.
FIXED - Defenders can get an unfair advantage on top of a forklift located in B Barrels on the Lair map.
FIXED - Players get stuck between a fence and crated in Damage Lane on the Shooting Range map.
FIXED - Players can reach an advantageous line of sight in 2F Meeting Room on the Consulate map.
FIXED - Players are able to vault onto a chandelier in 2F Mezzanine on the Outback map.
FIXED - Various collision, asset, and texture issues on maps.
[h3]OPERATORS[/h3]
FIXED - Players can get stuck in 1st person point of view after detonating Flores' RCE-RATERO Charge.
FIXED - Brava's Kludge Drone can hack more devices than intended if players cancel the hack while holding down the shoot button on controller.
FIXED - Grim's Kawan Hive can affect Vigil permanently if Vigil's ERC-7 is used while leaving and entering the area of effect multiple times.
FIXED - Ram isn't displayed in the Operator Selection phase if the player does not own the operator.
FIXED - Tubarao's headgear and uniform thumbnail is displayed instead of Deimos.
FIXED - Tubarao's default headgear uniform appearance is displayed as Deimos.
FIXED - Osa's Talon-8 Clear Shield doesn't protect from flash effects.
FIXED - Deimos' hands are misaligned with the .44 Vendetta when switching weapons while sprinting.
FIXED - Ying's Candela shows a throw trajectory previsualization when deploying the device onto a surface.
FIXED - Deployable devices can be deployed on Alibi's Prisma Holograms.
FIXED - Amaru's Garra Hook can be used on the roof of EXT Range Terrance on the Lair map.
FIXED - Fenrir's F-NATT Dread Mine doesn't react properly if hacked by Brava's Drone while active.
FIXED - Demios' DeathMARK charge is not refunded if Opponents are in a state that deactivates the DeathMARK at the end of the countdown.
FIXED - Fenrir's F-NATT Dread Mine gives back more tickets than what is used if players overlap mines and quickly switch to a deactivated mine while activating another.
[h3]USER EXPERIENCE[/h3]
FIXED - Wrong stats for shield during pick phase.
FIXED - Missing shield stats when hovering over ready button while playing as a shield Operator.
FIXED - 6 bullets are listed for all destruction types in the advances weapon stats screen.
FIXED - Aiming down sight time isn't reduced with the Iron Sight.
FIXED - The weapon stats are compared to themselves when players select Ready in prep phase. Incorrect weapon stats comparisons are displayed when players select ready in the preparation phase.
FIXED - When a player-operator Observation Tool is destroyed while someone in support mode is watching, the static VFX persist across all Observation Tools for the support-mode player.
FIXED - Extra UI element is present at the top left of the screen while selecting an Operator during the Planning Phase.
FIXED - The scrollbar does not appear in the Locker after reaching 4th rows of items.
FIXED - Animation issue when exiting rappel while carrying the hostage.
FIXED - Missing image for Versus AI Update notification.
FIXED - AI Bot animations break if Bots quickly change direction or leave a position on the Nighthaven Labs map.
FIXED - Operator animations break when players move too close to certain objects on the Herford Base map during Snipers game mode.
FIXED - Operator animations break when players take the stairs in EXT East Spawn on the Stadium map.
FIXED - Missing Advanced weapon stats on GONNE-6.
FIXED - Aiming Down Sight Time and Reload Speed comparison colors are switched up when comparing weapons.
FIXED - The horizontal gauges for Damage, Fire rate, Magazine and Max capacity used for easier comparison between weapons are only either empty or full, with no values shown in between.
FIXED - The text "time needed to aim" and "6 bullets needed" in shooting record is blurry.
FIXED - Crash to desktop when selecting "Options" for certain returning players.
FIXED - The Return Home button from the Tutorial Rewards modal has no functionality.
FIXED - If the resolution is set to higher than the monitor's native resolution, the Monitor and Resolution tabs will lose functionality.
FIXED - Various UI issues.
FIXED - Various Match Replay issues.
FIXED - Various spectator mode issues.
FIXED - Various localization issues.
[h3]AUDIO[/h3]
FIXED - Mono audio output doesn't combine the audio into a single stream.
FIXED - Mozzie's Pest Launcher hack SFX plays twice after the player loses control of the drone.
FIXED - Missing audio when players drop down a hatch while prone.
FIXED - Missing SFX for Solis' SPEC-IO Electro-Sensor if player is eliminated when activated.
FIXED - Missing SFX for Nitro Cell when thrown onto indestructible surfaces between walls.
FIXED - Various audio issues.