[img]https://clan.cloudflare.steamstatic.com/images//8328525/14eea0ee4ec54299b9881a52230dd39cffe7f47d.png[/img] [h1]Y8S3.3 PATCH NOTES[/h1] See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3. [h2]OPERATOR BALANCING[/h2] [h3]FROST[/h3] [list] [*] Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate. [*] Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat. [*] If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects: [list] [*] Move 20% slower and can't sprint. [*] Leave a trail of blood behind. [*] Health is set to 20, same health you get after standing up from being downed. [/list][/list] [h3]WARDEN[/h3] [b]OPERATOR STATS[/b] [list] [*] Armor: 3 (from 2) [*] Speed: 1 (from 2) [/list] [h3]GRIDLOCK[/h3] [b]LOADOUT[/b] [list] [*] Gadgets: Frag Grenades will replace Breach Charges. [*] Secondary Weapon: Removed Gonne-6. [/list] [h3]FINKA[/h3] [b]LOADOUT[/b] [list] [*] Gadgets: Added Frag Grenades as 3rd option. [*] Secondary Weapon: Removed Gonne-6. [/list] [h3]IANA[/h3] [b]LOADOUT[/b] [list] [*] Gadgets: Stun Grenades will replace Frag Grenades. [*] Secondary Weapon: Added Gonne-6. [/list] [h3]SENS[/h3] [b]POF-9 (PC & Console)[/b] [list] [*] Reduced vertical recoil. [*] Reduced lateral recoil. [*] Reduced recoil increase after long bursts. [/list] [h3]TACHANKA[/h3] [b]DP27[/b] [list] [*] Damage: Increase to 60 (from 49) [/list] [h2]TWEAKS AND IMPROVEMENTS[/h2] [h3]GAME HEALTH[/h3] [b]CROSS-SAVE FUNCTIONALITY[/b] Some parts of the player's saved profile will now be shared across all platforms, including: [list] [*] Visual customizations. [*] Common gameplay options. [*] Progression. [*] Matchmaking preferences. [/list] Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC. [h2]BUG FIXES[/h2] [h3]GAMEPLAY[/h3] FIXED - Gadget deployment detection is inconsistent on reinforced walls. FIXED - All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP. FIXED - Black screen encountered after eliminating Iana when she uses Gemini Replicator. FIXED - Mira's Black Mirror is removed when interacting with Ram's BU-GI. [h3]LEVEL DESIGN[/h3] FIXED - Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map. FIXED - Ace's first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map. FIXED - Incorrect compass location is displayed at 4F Cockpit on the Yacht map. FIXED - Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street. [h3]OPERATORS[/h3] FIXED - Ram's BU-GI is shown in the wrong direction when throwing it while upside down in rappel. FIXED - Ram's BU-GI sticks on wall if deployed while crouching. [h3]USER EXPERIENCE[/h3] FIXED - Incorrect PC directory name used for the game settings file that is saved in the user's My Documents. [h3]AUDIO[/h3] FIXED - Overlapping audio is played during the kill cam. FIXED - Missing audio lines when the Preparation Phase timer is running out. FIXED - Aruni's Surya Gate and gadget SFX cannot be heard through walls.