Y8S3.3 PATCH NOTES
Author: Ubi_Zurik,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/14eea0ee4ec54299b9881a52230dd39cffe7f47d.png[/img]
[h1]Y8S3.3 PATCH NOTES[/h1]
See the upcoming changes to Rainbow Six Siege with the release of Y8S3.3.
[h2]OPERATOR BALANCING[/h2]
[h3]FROST[/h3]
[list]
[*] Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
[*] Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
[*] If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
[list]
[*] Move 20% slower and can't sprint.
[*] Leave a trail of blood behind.
[*] Health is set to 20, same health you get after standing up from being downed.
[/list][/list]
[h3]WARDEN[/h3]
[b]OPERATOR STATS[/b]
[list]
[*] Armor: 3 (from 2)
[*] Speed: 1 (from 2)
[/list]
[h3]GRIDLOCK[/h3]
[b]LOADOUT[/b]
[list]
[*] Gadgets: Frag Grenades will replace Breach Charges.
[*] Secondary Weapon: Removed Gonne-6.
[/list]
[h3]FINKA[/h3]
[b]LOADOUT[/b]
[list]
[*] Gadgets: Added Frag Grenades as 3rd option.
[*] Secondary Weapon: Removed Gonne-6.
[/list]
[h3]IANA[/h3]
[b]LOADOUT[/b]
[list]
[*] Gadgets: Stun Grenades will replace Frag Grenades.
[*] Secondary Weapon: Added Gonne-6.
[/list]
[h3]SENS[/h3]
[b]POF-9 (PC & Console)[/b]
[list]
[*] Reduced vertical recoil.
[*] Reduced lateral recoil.
[*] Reduced recoil increase after long bursts.
[/list]
[h3]TACHANKA[/h3]
[b]DP27[/b]
[list]
[*] Damage: Increase to 60 (from 49)
[/list]
[h2]TWEAKS AND IMPROVEMENTS[/h2]
[h3]GAME HEALTH[/h3]
[b]CROSS-SAVE FUNCTIONALITY[/b]
Some parts of the player's saved profile will now be shared across all platforms, including:
[list]
[*] Visual customizations.
[*] Common gameplay options.
[*] Progression.
[*] Matchmaking preferences.
[/list]
Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.
[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED - Gadget deployment detection is inconsistent on reinforced walls.
FIXED - All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
FIXED - Black screen encountered after eliminating Iana when she uses Gemini Replicator.
FIXED - Mira's Black Mirror is removed when interacting with Ram's BU-GI.
[h3]LEVEL DESIGN[/h3]
FIXED - Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
FIXED - Ace's first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
FIXED - Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
FIXED - Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.
[h3]OPERATORS[/h3]
FIXED - Ram's BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
FIXED - Ram's BU-GI sticks on wall if deployed while crouching.
[h3]USER EXPERIENCE[/h3]
FIXED - Incorrect PC directory name used for the game settings file that is saved in the user's My Documents.
[h3]AUDIO[/h3]
FIXED - Overlapping audio is played during the kill cam.
FIXED - Missing audio lines when the Preparation Phase timer is running out.
FIXED - Aruni's Surya Gate and gadget SFX cannot be heard through walls.