Y7S3 Brutal Swarm Patch Notes Addendum
Author: UbiWayfarer,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/757cfef4c60139f1fa61e9723bf0bd6f910aa28d.png[/img]
You can find here the updates and fixes made over the course of the Y7S3 Season Test Server. For the full Brutal Swarm Patch Notes, follow the link below:
https://rainbow6.com/BrutalSwarm
[h2]Y7S3 PATCH SIZE[/h2]
A larger download will be required for Y7S3 due to a data consolidation. This is to save disk space and reduce overall build size.
Find the download sizes for each platform below.
[list][*]Ubisoft Connect:
[list][*]66.7 GB if live build was installed with HD PACK
[*]39.4 GB if live build was installed without HD PACK[/list][*]Steam:
[list] [*]71.5 GB if live build was installed with HD PACK
[*]45 GB if live build was installed without HD PACK[/list][*]Xbox One: 30.5 GB
[*]Xbox Series X: 33.5 GB
[*]PlayStation 4: 59.6 GB
[*]PlayStation 5: 57.3 GB[/list]
[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED – Thermite’s Exothermic Charge only destroys the metal part of a reinforced wall.
FIXED – Shotgun rounds are invisible if a player reloads with 1 round left and fires the shotgun at the same time.
FIXED – An Operator’s gadget automatically activates after swapping from their gadget to their ability and then back.
FIXED – Some gadgets have no collision with the hostage.
FIXED – While crouch-walking, the Operator slows down when the controller stick-input is within a certain range.
FIXED – Defenders can still shoot with the Bulletproof Camera while Dokkaebi is hacking the Defenders’ Observation Tools.
[h3]LEVEL DESIGN[/h3]
FIXED – Meleed barricades on Clubhouse map don’t always appear destroyed for some players after an Attacker has repelled through them.
FIXED – Operators can shoot through indestructible windows on Villa map.
FIXED – Multiple LOD issues on various maps.
[h3]OPERATORS[/h3]
FIXED – Nokk’s head slightly changes position when activating HEL Presence Reduction, which makes her less vulnerable when peeking.
FIXED - Can’t change the zoom level on Kali’s CSRX300.
FIXED – Blitz and Fuze’s vault animations with shields equipped don’t match between first and third person point of view.
FIXED – An Operator’s left knee clips through an equipped Ballistic Shield when looking around.
FIXED – Montagne can’t pick up or drop the defuser while Le Roc Shield is extended.
FIXED – IQ’s shoulder is displaced when activating the Electronics Detector.
FIXED – Observation Tools hacked by Dokkaebi aren’t deactivated by Thatcher’s EMP Grenade when an Attacker is using them.
FIXED – Ying’s Candelas are marked with a generic ping instead of a contextual one.
FIXED – Bandit’s Shock Wire can’t be deployed on a reinforced wall if Melusi’s Banshee or Goyo’s Vulcán Canister is deployed in the center.
FIXED – Ace’s S.E.L.M.A. Aqua Breacher has collision issues with other deployable deviced.
FIXED – The activation sequence of Ela’s Grzmot Mine doesn’t reset after being deactivated by Thatcher’s EMP Grenade.
FIXED – Mute receives score points when Blitz goes within range of a Signal Disruptor after activating a flash charge on the G52-Tactical Shield.
FIXED – Mira can’t deploy a Black Mirror near a Ballistic Shield.
FIXED – Operators can’t vault from the sides of Osa’s Talon-8 Shields.
FIXED – Missing Icon for both deploy and pick-up action reminder for Bandit’s Shock Wire.
FIXED – Pinging Iana’s Gemini Replicator produces a generic ping instead of a contextual one.
FIXED – Grim’s Kawan bots have different sizes depending on the set Field of View.
FIXED – Iana can control the Gemini Replicator from the Drone POV when deploying both of them in quick succession.
FIXED – Grim’s Kawan Hive Launcher has a delayed launch when double tapping the firing button with the launcher equipped.
FIXED – Nomad’s Airjab reload animation is incorrect when a grip is equipped to her weapon.
FIXED – Glaz’s Flip Sight is not aligned with the iron sight of the OTS-03 weapon.
FIXED – Various Victory Dance issues for multiple Operators.
FIXED – Various issues with Azami’s Kiba Barrier.
FIXED – Various weapon VFX issues.
FIXED – Various Operator and device VFX issues.
[h3]USER EXPERIENCE[/h3]
FIXED – The suffix of a player's nickname won't load correctly if they reboot the game while reconnecting to a match.
FIXED – Incorrect voice lines are played when Operators are hit by friendly fire.
FIXED – Skip function doesn't work for Situation videos.
FIXED – Camera gets stuck when spectating a match if the spectated Operator or drone is eliminated or destroyed.
FIXED – Missing drone icons in Match Replay.
FIXED – Missing highlight on the selected player card in Match Replay.
FIXED – Missing light VFX when an EMP Impact Grenade is held in Match Replay.
FIXED – Visual issues in the Home section and Operator Showcase.
FIXED – The After Action Report is not displaying the intended animation.
FIXED – Operator icons overlap when viewing someone else's perspective as a Spectator.
FIXED – Hit indicator is the same color when destroying a teammate device as it is when destroying an opponent's.
FIXED – Destroying Castle's Armored Panel with Hibana's X-Kairos does not count towards the Breakthrough Battle Pass challenge.
FIXED – The warning message is missing from the confirmation panel when activating any type of Booster.
FIXED – Operator Guide steps don't update when changing between Advanced and Standard deployment for drones and devices.
FIXED – Players are unable to use voice and text chat while in the lobby of an Online Custom Game.
FIXED – Various Privacy mode issues.
FIXED – Various UI issues.
FIXED – Various input issues on controllers and keyboards.
FIXED – Various Audio and SFX issues.
FIXED – Various Match Replay issues.
FIXED – Various Spectator mode issues.
FIXED – Various Custom Game issues.
FIXED – Various Customization issues.
FIXED – Various Localization issues.