[img]https://clan.cloudflare.steamstatic.com/images//8328525/e830abfbfdf75d29b6406b5cbaedbb45221947ac.png[/img] You can find here the updates and fixes made over the course of the Y7S1 Season Test Server. For the full Demon Veil Patch Notes, click [url=https://rainbow6.com/demonveil]here[/url]. [h2]Y7S1 PATCH SIZE[/h2] Find the download sizes for each platform below. [list][*] Ubisoft Connect: 4.4 GB [*] Steam: 3.8 GB [*] Xbox One: 13.82 GB [*] Xbox Series X: 13.17 GB [*] PS4: 5.17 GB [*] PS5: 4.66 GB[/list] [h2]GAMEPLAY[/h2] FIXED - Camera is zoomed out while aiming down sights with the Reflex B sight equipped. FIXED - Entering Observation Tools will default to security cameras if one of a player's Observation Tools was picked up or destroyed. FIXED - Unable to pick up some devices that are deployed into small spaces. FIXED - Camera goes out of bounds if watching a kill cam when the end of round replay begins. FIXED - Windows don't break when deploying a device on a barricade. FIXED - After spawning, crosshairs can sometimes remain visible while aiming down sights. FIXED - Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team. FIXED - Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds. FIXED - Bulletproof Camera EMP burst can destroy fragile map objects. FIXED - Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons. FIXED - Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase. FIXED - SPAS-15 shotgun has no reticle for some non-magnifying sights. FIXED - Enemy AI doesn't interact with Azami's Kiba Barriers. [h2]LEVEL DESIGN[/h2] FIXED – Multiple LOD issues on various maps. FIXED - Azami's Kiba Barrier doesn't break when the breakable wall it's deployed on is completely destroyed. [b]BANK[/b] FIXED - Valkyrie's Black Eye doesn't lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map. [b]COASTLINE[/b] FIXED - Ceiling decals in 1F Blue Bar aren't destroyed when destroying the floor in 2F Billiard floor on Coastline map. FIXED - Valkyrie's Black Eye loses signal on the ceilings of various second floor rooms on Coastline map. [b]FAVELA[/b] FIXED - Players can defuse the same bomb site twice to win a Training Grounds match on Favela map. [b]KANAL[/b] FIXED - Valkyrie's Black Eye doesn't lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map. [b]OUTBACK[/b] FIXED - Azami's Kiba Barrier can allow players to get inside the shark on Outback map. [b]THEME PARK[/b] FIXED - Valkyrie's Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map. [b]TOWER[/b] FIXED - Ace's S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map. [h2]OPERATORS[/h2] FIXED - Various Operators are missing some non-magnifying weapon sights. FIXED - Various modelling and clipping issues. FIXED - Various animation issues. [b]ACE[/b] FIXED - Ace's S.E.L.M.A. Aqua Breacher has no SFX when equipped and held. [b]ARUNI[/b] FIXED - Aruni's MK14 EBR is missing Muzzle Brake from weapon barrels. [b]AZAMI[/b] FIXED - Azami's Kiba Barrier doesn't collapse when an operator stands on it. FIXED - Azami's Kiba Barrier deployment VFX are visible on the opposite side of the wall it's deployed on. FIXED - Azami's Kiba Barrier deployment VFX are visible from the other side of walls. FIXED - Azami's Kiba Barrier deployment VFX aren't visible when watching a match replay. FIXED - Azami's Kiba Barrier destroys Goyo's Volcán Canisters when it expands. FIXED - Azami's Kiba Barrier doesn't destroy the canister of Mira's Black Mirror when it expands, making the canister indestructible. FIXED - Azami's Kiba Barrier doesn't break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward. FIXED - Azami's Kiba Barrier doesn't break when an Attacker exits rappel through the Barrier. FIXED - Azami's Kiba Barrier can sometimes prevent vaulting through windows when it's deployed on a ceiling. [b]BANDIT[/b] FIXED - Bandit's Shock Wire can't be deployed on a reinforced hatch when another device is in the center of it. [b]CAPITÃO[/b] FIXED - Incendiary bolts from Capitão's Tactical Crossbow don't disappear when Capitão disconnects. [b]CAVEIRA[/b] FIXED - Caveira's SPAS-15 Reflex C sight is incorrectly attached to the weapon. FLORES FIXED - Flores' RCE-Ratero Charge floats midair when affected by Mute's Signal Disruptor while jumping. FIXED - Activating Flores' RCE-Ratero Charge changes the Observation Tool that an Operator was viewing. [b]FUZE[/b] FIXED - Fuze's AK12 is missing Scope 2.0x from weapon sights. FIXED - Fuze's Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet. [b]GOYO[/b] FIXED - Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister. [b]IQ[/b] FIXED - IQ's Electronics Detector can detect Azami's Kiba Barrier when the kunai is the environment but undeployed. [b]MAESTRO[/b] FIXED - Bullet impact visuals appear on both of Maestro's Evil Eyes when only one is shot. [b]MAVERICK[/b] FIXED - Maverick's Breaching Torch is unable to breach a reinforced wall when an Operator's shield is pressed against the other side. [b]MELUSI[/b] FIXED - Melusi's Banshee detects Operators through Azami's Kiba Barrier. [b]OSA[/b] FIXED - Osa's Talon-8 Shield remains visible if it's destroyed by Maverick's Breaching Torch during deployment. [b]PULSE[/b] FIXED - Pulse's Cardiac Sensor can't be unequipped after a player equips it and immediately swaps to a gadget. [b]TACHANKA[/b] FIXED - Tachanka's DP27 has no reticle when aiming down some non-magnifying sights. [b]WAMAI[/b] FIXED - Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai's MAG-Net and disconnects after deploying a device to destroy the MAG-Net. [b]YING[/b] FIXED - Ying is unable to vault while holding a Candela. [b]ZERO[/b] FIXED - Zero's SC3000K has access to Scope 2.5x A in weapon sights. [h2]USER EXPERIENCE[/h2] FIXED - Some unique ability previews are missing during the Preparation Phase. FIXED - Privacy Options can be reset to default while the player is in the middle of a match. FIXED - "View Fullscreen" button doesn't work for unique abilities and victory celebrations when selected using a mouse. FIXED - Duplicated pop-ups for Team Deathmatch can appear on game launch. FIXED - The Home section background is sometimes replaced by a black screen after exiting the Notifications section. FIXED - The last Operator eliminated at the end of a match doesn't appear eliminated on the scoreboard. FIXED - Team Deathmatch playlist pop-up appears before the intro cinematic finishes. FIXED - Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached. FIXED - Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts. FIXED - Player usernames aren't display during the MVP of a Team Deathmatch match. FIXED - Screen resolution slider for Display options can become unresponsive. FIXED - Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host. FIXED - Various UI issues. FIXED – Various localization issues. FIXED – Various customization issues. FIXED – Various VFX and SFX issues. FIXED - Overall game performance. [h2]MATCH REPLAY[/h2] FIXED - Gunshot audio replays every time a Match Replay is rewound. FIXED - Player isn't returned to the Watch section at the end of a match replay. FIXED - Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends. FIXED - Match Replay recordings aren't created for Testing Grounds matches on the Test Server. FIXED - Various Match Replay camera issues.