Y6S2 NORTH STAR PATCH NOTES ADDENDUM
Author: Ubi_MyAnh,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/8bbcd6be7b074a81bf814575838e2e04d6025935.png[/img]
Updates and fixes made over the course of the Y6S2 Test Server. For the full North Star Patch Notes, follow the link below.
[url=https://rainbow6.com/northstar]North Star Season Patch Notes[/url]
[h1]Y6S2 PATCH SIZE[/h1]
Below you will find the download sizes for each platform.
[list][*] Ubisoft Connect: 6 GB
[*] Steam: 4 GB
[*] Xbox One: 4 GB
[*] Xbox Series X: 5 GB
[*] PS4: 4 GB
[*] PS5: 4 GB
[/list]
[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
[list][*] FIXED – Desync between reload animation and inventory ammo for some weapons.
[*] FIXED – Small props and debris on floor can block fire propagation.
[*] FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map.
[*] FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed.
[*] FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes.
[*] FIXED – Nitro Cell deals only 80 damage in PVE.
[*] FIXED – Pulse's Cardiac Sensor doesn't detect opponents at a particular angle.
[*] FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host.
[*] FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin.
[*] FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock's Trax Stingers.
[*] FIXED – Death replay icon is present when a player is bleeding out.
[*] FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay.
[*] FIXED – AOE deployment effect of multiple devices is not seen during death sequence.
[*] FIXED – Allied outlines don't appear during death sequence.
[*] FIXED - Players can't see through bullet holes made in barricades.
[*] FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations.
[*] FIXED – Reinforcement animation ends before progress bar completes.
[*] FIXED – On the last elimination, the player card appears for a fraction of a second before EOR.
[*] FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE.
[*] FIXED – Scope reflection lens appears stretched on Favela map.
[*] FIXED – Sound is muffled when player hits the opaque side of Mira's Black Mirror.
[*] FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled.
[*] FIXED – If Operator is healed by Doc's Stim Pistol while affected by Lesion's GU, it removes the effect of the GU.
[*] FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives.[/list]
[h3]LEVEL DESIGN[/h3]
[list][*] FIXED – Multiple LOD issues on various maps.
[*] FIXED – Various defuser planting and retrieval issues in specific areas on maps.
[*] FIXED - Exploitable gaps in various map areas.
[*] FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
[*] FIXED – Multiple lighting issues on various maps.
[/list]
[b]BANK[/b]
[list][*] FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map.[/list]
[b]BORDER[/b]
[list][*] FIXED – Collision issues with windows between 1F Tellers and 1F Waiting Room on Border map.
[*] FIXED – Bulletproof camera's view is obscured when deployed on a server in 1F Server Room on Border map.[/list]
[b]CONSULATE[/b]
[list][*] FIXED – Players can glitch through the van in B Garage on Consulate map.
[/list]
[b]FAVELA[/b]
[list][*] FIXED – A pixel peak is present between 2F Mezzanine Stairs railing and east wall on Favela map.
[*] FIXED – Incorrect compass location is displayed at southeast end of EXT Back Alley on Favela map.
[*] FIXED – LOD issue on wood planks around wall that's east of EXT Football Field on Favela map.
[*] FIXED – Operators can get stuck between the wooden beams and car battery on Favela map.
[*] FIXED – Operators can get stuck between the plant pot and trash bin on Favela map.
[*] FIXED – Invisible collision on small cement stairs at EXT Street on Favela map.
[*] FIXED – Uncomfortable transition between EXT Tunnel and EXT Football Field on Favela map.
[*] FIXED – Players clip through floor of 1F Laundry when exiting rappel near the pink wall at EXT Courtyard on Favela map.
[*] FIXED – Ceiling fan above mattress in 1F Blue Bedroom can block Operator movement on Favela map.
[*] FIXED – Player movement is hindered when approaching the ramp near EXT Market Roof spawn point on Favela map.
[*] FIXED – Floors covered by fallen doors on Favela map are difficult to destroy with melee attacks and Maverick's Breaching Torch.
[*] FIXED – No destruction VFX after destroying empty trash bags on Favela map.[/list]
[b]KAFE DOSTOYEVSKY[/b]
[list][*] FIXED – Insufficient light inside the cabinet in 2F Main Corridor on Kafe map.[/list]
[b]KANAL[/b]
[list][*] FIXED – LOS can be created by shooting through the foam ceiling on Kanal map.[/list]
[b]OREGON[/b]
[list][*] FIXED – LOS can be created by shooting through the foam ceiling on Oregon map.[/list]
[b]OUTBACK[/b]
[list][*] FIXED – Operator's legs clip the wall when they go prone between the wall and sign at EXT Picnic Area on Outback map.[/list]
[b]TOWER[/b]
[list][*] FIXED – Attacker drones will lose functionality after going under the tables at 1F Restaurant on Tower map.[/list]
[b]VILLA[/b]
[list][*] FIXED – Northwest corner of EXT Veranda is darker than the rest of the balcony on Villa map.
[*] FIXED – Lighting is missing in areas around EXT Front Entrance and EXT Greenhouse on Villa map.[/list]
[h3]OPERATORS[/h3]
[list][*] FIXED – Multiple scoring issues for various Operators.
[*] FIXED – Multiple device issues for various Operators.
[*] FIXED – Multiple minor animation issues.[/list]
[b]ALIBI[/b]
[list][*] FIXED – Highlight around Alibi's Prisma is missing.[/list]
[b]ARUNI[/b]
[list][*] FIXED – Aruni's Surya Gate deployment scoring is not capped at 3.[/list]
[b]DOKKAEBI[/b]
[list][*] FIXED – Defenders' phones appear invisible in Support Mode while players are resetting them after Dokkaebi's Logic Bomb.[/list]
[b]ECHO[/b]
[list][*] FIXED – Echo's Yokai is briefly seen after being destroyed if the player presses the space bar at the same time that it's destroyed.
[*] FIXED – Echo's MP5SD has a muzzle flash even though it's suppressed.[/list]
[b]FINKA[/b]
[list][*] FIXED – Finka's boost does not provide ADS speed increase for Blitz and Montagne.[/list]
[b]FLORES[/b]
[list][*] FIXED – Flores does not take damage from his RCE-Ratero Charge if he uses another one at the same time as the explosion. [/list]
[b]HIBANA[/b]
[list][*] FIXED – Hibana's first person view is offset when she rappels upside down, making X-Kairos pellets bounce off the wall. [/list]
[b]JACKAL[/b]
[list][*] FIXED – Controller rumble issues for Jackal's Eyenox Model III.[/list]
[b]MAVERICK[/b]
[list][*] FIXED – Maverick's melee animation breaks when the Breaching Torch is equipped.[/list]
[b]MELUSI[/b]
[list][*] FIXED – Melusi's hands are missing from her deployment animation.
[*] FIXED – Collision issues between Melusi's Banshee Sonic Defense and sticky devices.[/list]
[b]ORYX[/b]
[list][*] FIXED – No feedback text when Oryx's Remah Dash is unavailable.[/list]
[b]SMOKE[/b]
[list][*] FIXED – Smoke's Remote Gas Grenade does not propagate properly on some floors and ceilings on Oregon, Club House, Coastline, Theme Park, and Outback maps.[/list]
[b]TACHANKA[/b]
[list][*] FIXED – Missing bonus score for Tachanka's Shumikha Launcher incendiary grenade kills.
[*] FIXED – Tachanka's hands clip through DP27 in loadout preview and fullscreen view in the Operators section. [/list]
[h3]USER EXPERIENCE[/h3]
[list][*] FIXED – On PC, the PS5 controller is not functional with the new input system.
[*] FIXED – Microphone icon inside the scoreboard may be missing.
[*] FIXED – Multiple UI and Options menu issues throughout the game.
[*] FIXED – Multiple audio, SFX, and, VFX issues throughout the game.
[*] FIXED – Multiple localization issues throughout the game.
[*] FIXED – Enabling RAW input randomly affects mouse movement.
[*] FIXED – Various cosmetic and shop issues.
[*] FIXED – Various Match Replay issues.
[*] FIXED – NVidia Reflex Latency Indicator is triggered by any shot in the gameplay session.
[*] FIXED – Voice and text options for blocked players are not disabled in scoreboard.
[*] FIXED – Player cards still appear in Support Mode when Interface Preset is set to Cinematic.
[*] FIXED – Players using controllers cannot navigate scoreboard during Post-Action Report.
[*] FIXED – When Render Scaling is set to 100, the display is too zoomed-in.
[*] FIXED – Observation Tools camera view is distorted in match replays when user rewinds.
[*] FIXED – Bodies of eliminated Operators are misplaced in match replays when user rewinds.
[*] FIXED – Custom Game playlists disappear after player reboots the game.
[*] FIXED – Text for W/L and K/D ratios overlaps in some languages.
[*] FIXED – Buck's default uniform clips through Isolation headgear.
[*] FIXED – Hibana's player card appears inside of opponent's player card.
[*] FIXED – Unable to invite players to a Squad after leaving a Custom Game lobby.
[*] FIXED – The crosshair is missing for several devices.
[*] FIXED – If player exits Maestro's Evil Eye while shooting the turret, smoke and electricity VFX will remain on screen.
[*] FIXED – When spectating an Operator with a launcher, weapon info is replaced with launcher info in Caster HUD.
[*] FIXED – Hibana's player card is missing X-Kairos icon.
[*] FIXED – HP number turns white when an overhealed Operator enters and exits Observation Tools.
[*] FIXED – Mozzie's drone counter displays 96 captured drones when an Attacker drone is destroyed.
[*] FIXED – Thunderbird's name is close to the edge of her player card.
[*] FIXED – Players were unable to redeem the 6th pick on some rounds during the SI.
[*] FIXED – Texture Quality option text isn't positioned correctly.
[*] FIXED – When a player leaves during Post-Action Report, their stats disappear from scoreboard.
[*] FIXED – All players appear eliminated if scoreboard is opened during transition from Planning Phase to loading screen.
[*] FIXED – The crosshair is missing for several devices.
[*] FIXED – Active screen area is not properly scaled with widescreen letterbox enabled.
[*] FIXED – When a player selects another player in the scoreboard, the reporting function doesn't appear.
[*] FIXED – Game remains in infinite loading state after cinematic for Cold Zero situation.
[*] FIXED – Various localization issues throughout the game.
[*] FIXED – Timer for Thunderbird's Kona Station disappears if the Show Objective Indicator option is set to OFF.
[*] FIXED – Flash hider and compensator have outdated descriptions.
[*] FIXED – Players may lose functionality on multiples tabs if Synchronizing Data is encountered in AAR.
[*] FIXED – Players will crouch if they leave the drone POV with Observation Tool input.
[*] FIXED – Overlap issue observed between the PS4/PS5's Options icon and the Settings logo.
[/list]