[img]https://clan.cloudflare.steamstatic.com/images//8328525/8bbcd6be7b074a81bf814575838e2e04d6025935.png[/img] Updates and fixes made over the course of the Y6S2 Test Server. For the full North Star Patch Notes, follow the link below. [url=https://rainbow6.com/northstar]North Star Season Patch Notes[/url] [h1]Y6S2 PATCH SIZE[/h1] Below you will find the download sizes for each platform. [list][*] Ubisoft Connect: 6 GB [*] Steam: 4 GB [*] Xbox One: 4 GB [*] Xbox Series X: 5 GB [*] PS4: 4 GB [*] PS5: 4 GB [/list] [h2]BUG FIXES[/h2] [h3]GAMEPLAY[/h3] [list][*] FIXED – Desync between reload animation and inventory ammo for some weapons. [*] FIXED – Small props and debris on floor can block fire propagation. [*] FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map. [*] FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed. [*] FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes. [*] FIXED – Nitro Cell deals only 80 damage in PVE. [*] FIXED – Pulse's Cardiac Sensor doesn't detect opponents at a particular angle. [*] FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host. [*] FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin. [*] FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock's Trax Stingers. [*] FIXED – Death replay icon is present when a player is bleeding out. [*] FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay. [*] FIXED – AOE deployment effect of multiple devices is not seen during death sequence. [*] FIXED – Allied outlines don't appear during death sequence. [*] FIXED - Players can't see through bullet holes made in barricades. [*] FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations. [*] FIXED – Reinforcement animation ends before progress bar completes. [*] FIXED – On the last elimination, the player card appears for a fraction of a second before EOR. [*] FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE. [*] FIXED – Scope reflection lens appears stretched on Favela map. [*] FIXED – Sound is muffled when player hits the opaque side of Mira's Black Mirror. [*] FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled. [*] FIXED – If Operator is healed by Doc's Stim Pistol while affected by Lesion's GU, it removes the effect of the GU. [*] FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives.[/list] [h3]LEVEL DESIGN[/h3] [list][*] FIXED – Multiple LOD issues on various maps. [*] FIXED – Various defuser planting and retrieval issues in specific areas on maps. [*] FIXED - Exploitable gaps in various map areas. [*] FIXED – Multiple clipping, collision, destruction, and asset issues on various maps. [*] FIXED – Multiple lighting issues on various maps. [/list] [b]BANK[/b] [list][*] FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map.[/list] [b]BORDER[/b] [list][*] FIXED – Collision issues with windows between 1F Tellers and 1F Waiting Room on Border map. [*] FIXED – Bulletproof camera's view is obscured when deployed on a server in 1F Server Room on Border map.[/list] [b]CONSULATE[/b] [list][*] FIXED – Players can glitch through the van in B Garage on Consulate map. [/list] [b]FAVELA[/b] [list][*] FIXED – A pixel peak is present between 2F Mezzanine Stairs railing and east wall on Favela map. [*] FIXED – Incorrect compass location is displayed at southeast end of EXT Back Alley on Favela map. [*] FIXED – LOD issue on wood planks around wall that's east of EXT Football Field on Favela map. [*] FIXED – Operators can get stuck between the wooden beams and car battery on Favela map. [*] FIXED – Operators can get stuck between the plant pot and trash bin on Favela map. [*] FIXED – Invisible collision on small cement stairs at EXT Street on Favela map. [*] FIXED – Uncomfortable transition between EXT Tunnel and EXT Football Field on Favela map. [*] FIXED – Players clip through floor of 1F Laundry when exiting rappel near the pink wall at EXT Courtyard on Favela map. [*] FIXED – Ceiling fan above mattress in 1F Blue Bedroom can block Operator movement on Favela map. [*] FIXED – Player movement is hindered when approaching the ramp near EXT Market Roof spawn point on Favela map. [*] FIXED – Floors covered by fallen doors on Favela map are difficult to destroy with melee attacks and Maverick's Breaching Torch. [*] FIXED – No destruction VFX after destroying empty trash bags on Favela map.[/list] [b]KAFE DOSTOYEVSKY[/b] [list][*] FIXED – Insufficient light inside the cabinet in 2F Main Corridor on Kafe map.[/list] [b]KANAL[/b] [list][*] FIXED – LOS can be created by shooting through the foam ceiling on Kanal map.[/list] [b]OREGON[/b] [list][*] FIXED – LOS can be created by shooting through the foam ceiling on Oregon map.[/list] [b]OUTBACK[/b] [list][*] FIXED – Operator's legs clip the wall when they go prone between the wall and sign at EXT Picnic Area on Outback map.[/list] [b]TOWER[/b] [list][*] FIXED – Attacker drones will lose functionality after going under the tables at 1F Restaurant on Tower map.[/list] [b]VILLA[/b] [list][*] FIXED – Northwest corner of EXT Veranda is darker than the rest of the balcony on Villa map. [*] FIXED – Lighting is missing in areas around EXT Front Entrance and EXT Greenhouse on Villa map.[/list] [h3]OPERATORS[/h3] [list][*] FIXED – Multiple scoring issues for various Operators. [*] FIXED – Multiple device issues for various Operators. [*] FIXED – Multiple minor animation issues.[/list] [b]ALIBI[/b] [list][*] FIXED – Highlight around Alibi's Prisma is missing.[/list] [b]ARUNI[/b] [list][*] FIXED – Aruni's Surya Gate deployment scoring is not capped at 3.[/list] [b]DOKKAEBI[/b] [list][*] FIXED – Defenders' phones appear invisible in Support Mode while players are resetting them after Dokkaebi's Logic Bomb.[/list] [b]ECHO[/b] [list][*] FIXED – Echo's Yokai is briefly seen after being destroyed if the player presses the space bar at the same time that it's destroyed. [*] FIXED – Echo's MP5SD has a muzzle flash even though it's suppressed.[/list] [b]FINKA[/b] [list][*] FIXED – Finka's boost does not provide ADS speed increase for Blitz and Montagne.[/list] [b]FLORES[/b] [list][*] FIXED – Flores does not take damage from his RCE-Ratero Charge if he uses another one at the same time as the explosion. [/list] [b]HIBANA[/b] [list][*] FIXED – Hibana's first person view is offset when she rappels upside down, making X-Kairos pellets bounce off the wall. [/list] [b]JACKAL[/b] [list][*] FIXED – Controller rumble issues for Jackal's Eyenox Model III.[/list] [b]MAVERICK[/b] [list][*] FIXED – Maverick's melee animation breaks when the Breaching Torch is equipped.[/list] [b]MELUSI[/b] [list][*] FIXED – Melusi's hands are missing from her deployment animation. [*] FIXED – Collision issues between Melusi's Banshee Sonic Defense and sticky devices.[/list] [b]ORYX[/b] [list][*] FIXED – No feedback text when Oryx's Remah Dash is unavailable.[/list] [b]SMOKE[/b] [list][*] FIXED – Smoke's Remote Gas Grenade does not propagate properly on some floors and ceilings on Oregon, Club House, Coastline, Theme Park, and Outback maps.[/list] [b]TACHANKA[/b] [list][*] FIXED – Missing bonus score for Tachanka's Shumikha Launcher incendiary grenade kills. [*] FIXED – Tachanka's hands clip through DP27 in loadout preview and fullscreen view in the Operators section. [/list] [h3]USER EXPERIENCE[/h3] [list][*] FIXED – On PC, the PS5 controller is not functional with the new input system. [*] FIXED – Microphone icon inside the scoreboard may be missing. [*] FIXED – Multiple UI and Options menu issues throughout the game. [*] FIXED – Multiple audio, SFX, and, VFX issues throughout the game. [*] FIXED – Multiple localization issues throughout the game. [*] FIXED – Enabling RAW input randomly affects mouse movement. [*] FIXED – Various cosmetic and shop issues. [*] FIXED – Various Match Replay issues. [*] FIXED – NVidia Reflex Latency Indicator is triggered by any shot in the gameplay session. [*] FIXED – Voice and text options for blocked players are not disabled in scoreboard. [*] FIXED – Player cards still appear in Support Mode when Interface Preset is set to Cinematic. [*] FIXED – Players using controllers cannot navigate scoreboard during Post-Action Report. [*] FIXED – When Render Scaling is set to 100, the display is too zoomed-in. [*] FIXED – Observation Tools camera view is distorted in match replays when user rewinds. [*] FIXED – Bodies of eliminated Operators are misplaced in match replays when user rewinds. [*] FIXED – Custom Game playlists disappear after player reboots the game. [*] FIXED – Text for W/L and K/D ratios overlaps in some languages. [*] FIXED – Buck's default uniform clips through Isolation headgear. [*] FIXED – Hibana's player card appears inside of opponent's player card. [*] FIXED – Unable to invite players to a Squad after leaving a Custom Game lobby. [*] FIXED – The crosshair is missing for several devices. [*] FIXED – If player exits Maestro's Evil Eye while shooting the turret, smoke and electricity VFX will remain on screen. [*] FIXED – When spectating an Operator with a launcher, weapon info is replaced with launcher info in Caster HUD. [*] FIXED – Hibana's player card is missing X-Kairos icon. [*] FIXED – HP number turns white when an overhealed Operator enters and exits Observation Tools. [*] FIXED – Mozzie's drone counter displays 96 captured drones when an Attacker drone is destroyed. [*] FIXED – Thunderbird's name is close to the edge of her player card. [*] FIXED – Players were unable to redeem the 6th pick on some rounds during the SI. [*] FIXED – Texture Quality option text isn't positioned correctly. [*] FIXED – When a player leaves during Post-Action Report, their stats disappear from scoreboard. [*] FIXED – All players appear eliminated if scoreboard is opened during transition from Planning Phase to loading screen. [*] FIXED – The crosshair is missing for several devices. [*] FIXED – Active screen area is not properly scaled with widescreen letterbox enabled. [*] FIXED – When a player selects another player in the scoreboard, the reporting function doesn't appear. [*] FIXED – Game remains in infinite loading state after cinematic for Cold Zero situation. [*] FIXED – Various localization issues throughout the game. [*] FIXED – Timer for Thunderbird's Kona Station disappears if the Show Objective Indicator option is set to OFF. [*] FIXED – Flash hider and compensator have outdated descriptions. [*] FIXED – Players may lose functionality on multiples tabs if Synchronizing Data is encountered in AAR. [*] FIXED – Players will crouch if they leave the drone POV with Observation Tool input. [*] FIXED – Overlap issue observed between the PS4/PS5's Options icon and the Settings logo. [/list]