Y6S1.3 PATCH NOTES
Author: Ubi_Aspira,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/b1930cf0ed7840f2e061c5b23826d020ede3d7f1.png[/img]
Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our [url=https://rainbow6.com/DN_Y6S13]Y6S1.3 Designer's Notes[/url].
[h2]Y6S1.3 PATCH SIZE[/h2]
Below you will find the download sizes for each platform.
[list]
[*] Ubisoft Connect: 986.80 MB
[*] Steam: 770.98 MB
[*] Xbox One: 1.64 GB
[*] Xbox Series X: 1.52 GB
[*] PS4: 1.40 GB
[*] PS5: 1.42 GB
[/list]
[h2]OPERATOR BALANCING[/h2]
[h3]ACE[/h3]
[list]
[*] Replaced Smoke Grenades with Claymore
[*] The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window
[/list]
[h3]JACKAL[/h3]
[list]
[*] Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
[*] Reduced the C7E damage to 42 (from 46)
[/list]
[h3]JÄGER[/h3]
[list]
[*] Reduced the 416-C magazine capacity to 25+1 (from 30+1)
[*] Increased the 416-C vertical kick
[/list]
[h3]TACHANKA[/h3]
[b]Shumikha Launcher[/b]
[list]
[*] Increased the magazine capacity to 7 (from 5)
[*] Increased the fire duration to 7s (from 5s)
[*] Reduced the detonation time to 0.75s (from 1s)
[*] Increased the fire area radius to 1.9m (from 1.7m)
[*] Increased the projectile “distance to start drop” to 20m (from 8m)
[*] Increased the projectile speed to 30 (from 20)
[/list]
[b]DP27[/b]
[list]
[*] Reduced the equip time to 0.65s (from 0.9s)
[*] Reduced the unequip time to 0.3s (from 0.42s)
[/list]
[h3]THERMITE[/h3]
[list]
[*] Replaced Claymore with Smoke Grenades
[/list]
[h1]TWEAKS AND IMPROVEMENTS[/h1]
[h2]GAME BALANCING[/h2]
[h3]Designated Marksman Rifle (ATTACKERS)[/h3]
[list]
[*] Removed access to 1.0x scopes
[*] Gave access to 1.5x, 2.0x, and 2.5x scopes
[*] Added 3.0x as default scope
[/list]
[h2]PLAYER COMFORT[/h2]
[h3]Removal of Tactical Realism[/h3]
[list]
[*] Removed the Tactical Realism playlist type from Custom Games.
[*] Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
[*] All Tactical Realism playlists that have been saved by players will be removed.
[/list]
[h3]Ubisoft Connect[/h3]
[list]
[*] Stats micro-app is coming to Ubisoft Connect overlay.
[*] Discover your stats and compare them with your friends.
[*] Discover your playstyle as an Attacker and as a Defender.
[/list]
[h2]GAME HEALTH[/h2]
[h3]Ranked Match Cancellation[/h3]
A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
When a player refrains from voting, it is considered a "no" vote instead of not being counted.
The vote is still decided by the majority, with ties going in favor of a cancel.
[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
[list]
[*] FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room.
[*] FIXED – Environmental destruction is not replicated for a player who joins an in-progress match.
[*] FIXED – Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading.
[*] FIXED – Players are able to get double MMR if 4 players leave the match and rejoin.
[*] FIXED – Explosions can destroy Bandit's Shock Wire through reinforced walls and indestructible floors.
[*] FIXED – Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match.
[/list]
[h3]LEVEL DESIGN[/h3]
[list]
[*] FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
[*] FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
[*] FIXED – Player is able to glitch inside of the car located in Garage on House map.
[*] FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map.
[*] FIXED – Payphones have no collision with Operators on Outback map.
[*] FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
[*] FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map.
[*] FIXED – Collision issues around windows on Consulate map.
[*] FIXED – Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map.
[*] FIXED – Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map.
[*] FIXED – Various LOD issues on Outback map.
[*] FIXED – Multiple collision issues on Chalet map on Xbox Series X.
[/list]
[h3]OPERATORS[/h3]
[list]
[*] FIXED – Echo's Yokai and Mozzie's captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
[*] FIXED – When Flores' RCE-Ratero Charge detonates, its HUD remains on screen.
[*] FIXED – Player with RFF is able to eliminate Caveira while she is interrogating an Attacker.
[/list]
[h3]USER EXPERIENCE[/h3]
[list]
[*] FIXED – Minor cosmetic and UI issues.
[*] FIXED – Localization issues throughout the game.
[*] FIXED – Various Audio, SFX, and Animation issues throughout the game.
[*] FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends.
[*] FIXED – Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5.
[*] FIXED – Inconsistent difficulty for Flores in the Battle Pass section and the Operators section
[*] FIXED – Player is kicked from Squad after changing their spoken language on Xbox.
[/list]