[img]https://clan.cloudflare.steamstatic.com/images//8328525/b1930cf0ed7840f2e061c5b23826d020ede3d7f1.png[/img] Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our [url=https://rainbow6.com/DN_Y6S13]Y6S1.3 Designer's Notes[/url]. [h2]Y6S1.3 PATCH SIZE[/h2] Below you will find the download sizes for each platform. [list] [*] Ubisoft Connect: 986.80 MB [*] Steam: 770.98 MB [*] Xbox One: 1.64 GB [*] Xbox Series X: 1.52 GB [*] PS4: 1.40 GB [*] PS5: 1.42 GB [/list] [h2]OPERATOR BALANCING[/h2] [h3]ACE[/h3] [list] [*] Replaced Smoke Grenades with Claymore [*] The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window [/list] [h3]JACKAL[/h3] [list] [*] Reduced the C7E magazine capacity to 25+1 bullets (from 30+1) [*] Reduced the C7E damage to 42 (from 46) [/list] [h3]JÄGER[/h3] [list] [*] Reduced the 416-C magazine capacity to 25+1 (from 30+1) [*] Increased the 416-C vertical kick [/list] [h3]TACHANKA[/h3] [b]Shumikha Launcher[/b] [list] [*] Increased the magazine capacity to 7 (from 5) [*] Increased the fire duration to 7s (from 5s) [*] Reduced the detonation time to 0.75s (from 1s) [*] Increased the fire area radius to 1.9m (from 1.7m) [*] Increased the projectile “distance to start drop” to 20m (from 8m) [*] Increased the projectile speed to 30 (from 20) [/list] [b]DP27[/b] [list] [*] Reduced the equip time to 0.65s (from 0.9s) [*] Reduced the unequip time to 0.3s (from 0.42s) [/list] [h3]THERMITE[/h3] [list] [*] Replaced Claymore with Smoke Grenades [/list] [h1]TWEAKS AND IMPROVEMENTS[/h1] [h2]GAME BALANCING[/h2] [h3]Designated Marksman Rifle (ATTACKERS)[/h3] [list] [*] Removed access to 1.0x scopes [*] Gave access to 1.5x, 2.0x, and 2.5x scopes [*] Added 3.0x as default scope [/list] [h2]PLAYER COMFORT[/h2] [h3]Removal of Tactical Realism[/h3] [list] [*] Removed the Tactical Realism playlist type from Custom Games. [*] Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters. [*] All Tactical Realism playlists that have been saved by players will be removed. [/list] [h3]Ubisoft Connect[/h3] [list] [*] Stats micro-app is coming to Ubisoft Connect overlay. [*] Discover your stats and compare them with your friends. [*] Discover your playstyle as an Attacker and as a Defender. [/list] [h2]GAME HEALTH[/h2] [h3]Ranked Match Cancellation[/h3] A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match. When a player refrains from voting, it is considered a "no" vote instead of not being counted. The vote is still decided by the majority, with ties going in favor of a cancel. [h2]BUG FIXES[/h2] [h3]GAMEPLAY[/h3] [list] [*] FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room. [*] FIXED – Environmental destruction is not replicated for a player who joins an in-progress match. [*] FIXED – Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading. [*] FIXED – Players are able to get double MMR if 4 players leave the match and rejoin. [*] FIXED – Explosions can destroy Bandit's Shock Wire through reinforced walls and indestructible floors. [*] FIXED – Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match. [/list] [h3]LEVEL DESIGN[/h3] [list] [*] FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map. [*] FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map. [*] FIXED – Player is able to glitch inside of the car located in Garage on House map. [*] FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map. [*] FIXED – Payphones have no collision with Operators on Outback map. [*] FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map. [*] FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map. [*] FIXED – Collision issues around windows on Consulate map. [*] FIXED – Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map. [*] FIXED – Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map. [*] FIXED – Various LOD issues on Outback map. [*] FIXED – Multiple collision issues on Chalet map on Xbox Series X. [/list] [h3]OPERATORS[/h3] [list] [*] FIXED – Echo's Yokai and Mozzie's captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map. [*] FIXED – When Flores' RCE-Ratero Charge detonates, its HUD remains on screen. [*] FIXED – Player with RFF is able to eliminate Caveira while she is interrogating an Attacker. [/list] [h3]USER EXPERIENCE[/h3] [list] [*] FIXED – Minor cosmetic and UI issues. [*] FIXED – Localization issues throughout the game. [*] FIXED – Various Audio, SFX, and Animation issues throughout the game. [*] FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends. [*] FIXED – Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5. [*] FIXED – Inconsistent difficulty for Flores in the Battle Pass section and the Operators section [*] FIXED – Player is kicked from Squad after changing their spoken language on Xbox. [/list]