[img]https://clan.cloudflare.steamstatic.com/images//8328525/3c4efc45ba26d003a4747aa4992077452689e758.jpg[/img] The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd. [h1]OBS[/h1] OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of [url=https://github.com/obsproject/obs-studio/releases/tag/25.0.0-rc5]OBS Studio[/url] (v25.0). [h1]BUG FIXES[/h1] [h2]GAMEPLAY[/h2] FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons. FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed. FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls. FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield. FIXED – Incorrect animations when performing certain actions. FIXED – When ADS some parts of the scope will go in and out of focus. [h2]OPERATORS[/h2] FIXED – Various operator visual animation issues. FIXED – Operator’s shields will flip if going prone right after a melee. [h3]BLACKBEARD[/h3] FIXED – Using ADS while Blackbeard's shield is equipped causes SFX issues. [h3]CASTLE[/h3] FIXED – Castle’s armored panels are destroyed by any explosive if an operator is standing too close to the panel. [h3]CLASH[/h3] FIXED – Clash CCE shield has a slightly overextended hitbox. [h3]ECHO[/h3] FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later. [h3]MAESTRO[/h3] FIXED – Missing overheat SFX when firing his Evil Eye. [h3]MAVERICK[/h3] FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances. [h3]MONTAGNE[/h3] FIXED – Monty’s shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty. [h3]NOKK[/h3] FIXED - Sight alignment offset when Nokk goes from prone to standing if Hel is activated. FIXED – Weapon stays on screen after ADSing with Hel activated. [h3]IANA[/h3] FIXED – EOR replay camera doesn’t move if Iana activates her gadget at the last moment. FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly. FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment. FIXED – Iana’s operator model remains in the map even if the player leaves the game while controlling the hologram. FIXED – From 3rd person POV, Iana’s hologram deploys facing the wrong direction. FIXED – Iana’s hologram doesn’t take the same weapon that Iana is equipped with (Her hologram has a mind of its own). FIXED – Iana’s hologram can trigger shrapnel holes. FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand. FIXED – Iana can’t deploy her hologram when there are Lesion Gu Mines in front of her. [h3]JACKAL[/h3] FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them. FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed. FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset. [h3]KALI[/h3] FIXED – Kali’s CSRX 300 won’t destroy a hatch if it only hits one panel of the hatch. [h3]LESION[/h3] FIXED – Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion’s Gu needles. [h3]ORYX[/h3] FIXED – Inconsistent damage and concussion FX when using Oryx’s Remah dash in certain spots or in abnormal ways. FIXED – If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn’t need any higher insurance premiums). FIXED – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch. FIXED – Players can melee after being knocked down by Oryx or Nomad’s Airjabs. [h3]SLEDGE[/h3] FIXED – Using Sledge’s breaching hammer on the sides of the hatches does not break them. FIXED – Sledge continues to reload his weapon even if he cancels it to take out his hammer. [h2]LEVEL DESIGN[/h2] FIXED – Gadget deployment inconsistencies with various map assets. FIXED – Inconsistencies/issues with the destruction of some map props. FIXED – Various LOD issues on maps. FIXED – Various problematic LoS issues on maps. FIXED – Some pixel peeks and spawn peek spots on maps. FIXED – Various visual/cosmetic fixes on maps and map assets. FIXED – Various clipping/dynamic clipping issues with map assets. FIXED – Various clipping and dynamic clipping issues FIXED – Various lighting issues for dark spots on maps. FIXED – Some collision issues with map assets + drones/Operators. FIXED – When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor. FIXED – Some walls types do not take bullet damage when shot from a certain side. [h3]BANK[/h3] FIXED – Players can go OOB from the police barricade. [h3]BORDER[/h3] FIXED – Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border. [h3]CONSULATE[/h3] FIXED – Hibana’s X-Kairos has no collision with the desk at 1F Lobby of Consulate. [h3]OREGON[/h3] FIXED – Inconsistent vaulting and vault issues for some areas of Oregon. FIXED – Some collision/navigation issues with some map assets on Oregon. FIXED – Various areas where players can still receive damage from outside indestructible walls on Oregon. FIXED – Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon. FIXED – Indestructible wooden shelf in 1F Meeting Hall in Oregon FIXED – Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon. FIXED – Ceiling fans on Oregon have inconsistent SFX. [h3]YACHT[/h3] FIXED – Wall splinters remain when destroying some of the walls on Yacht. [h1]USER EXPERIENCE[/h1] FIXED – Duplicate running SFX when sprinting close to a wall. FIXED – Overlapping running SFX when shield is on a shield operator’s back. FIXED – Players receive a matchmaking error when making a full squad and trying to join an Unranked match. FIXED – Various minor menu and HUD visual fixes and updates FIXED – Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV. FIXED – Various shop and cosmetic visual issues. FIXED – Various spectator mode visual issues on maps. FIXED – Various minor menu and HUD fixes and updates. FIXED – For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright. FIXED – Infinite loading in menu for some Operator/weapon previews FIXED – Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic. FIXED – JIP/Reconnecting players sometimes see incorrect information displayed when spectating. FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.