[img]https://clan.cloudflare.steamstatic.com/images//8328525/2faddf24d1b96ee113fdd1c22a6d897e4631b445.jpg[/img] The Y4S3.2 patch features an update to the surrender feature, a fix for a bug with attacker/defender side assignment bias, and various other bug fixes. The patch is scheduled to deploy to PC on October 8th. [h1]SURRENDER[/h1] [list] [*] Surrender now requires a unanimous vote. [*] Surrender feature is now only available if the team is currently losing in rounds. [*] Surrender is still only available starting with the 3rd [/list] [h1]RFF[/h1] In hostage mode, anyone who detonates a Volcan shield is now responsible for any explosive damage it does once the hostage is picked up. Prior to hostage pick up Goyo is still responsible. [h1]BUGFIXES[/h1] [list] [*] FIXED – Fixed an issue with Attacker side logic bias during lobby creation. Attacker and Defender side assignment is now completely random [*] FIXED – Users are able to vault over an operator with extended shield if that operator stays between a player and a vault prompt. [*] FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on. [*] FIXED – Defenders can keep using their camera when a logic bomb is activated. [*] FIXED – Players sometimes do not receive a matchmaking penalty if they cancel right as the match begins. [*] FIXED – Defuser can sometimes disappear if an attacker is killed immediately after it is secured. [/list] [h1]OPERATORS[/h1] [b]ALIBI[/b] [list] [*] FIXED – Alibi’s Prisma animation outline remains after players collide with it. [/list] [b]ASH[/b] [list] [*] FIXED – Ash’s breaching round is not destroyed when used on barbed wire with an active Bandit Battery. [/list] [b]GOYO[/b] [list] [*] FIXED – Goyo can complete deployment of his Volcan shield before gauge bar has completed. [*] FIXED – Goyo’s Volcan shield clips with operators when forcing collision with the shield while prone between the shield and other props/walls. [/list] [b]HIBANA[/b] [list] [*] FIXED – Replication for Hibana’s X-Kairos destruction pattern is inconsistent between clients. [/list] [b]KAID[/b] [list] [*] FIXED – Electricity VFX disappears when the reinforced wall on which Kaid’s Rtila is deployed is shot at. [/list] [b]MAESTRO[/b] [list] [*] FIXED – Maestro's turret movement SFX remains for users that are still spectating his camera after he leaves it. [*] FIXED – Maestro’s Evil Eye will sometimes shift position if another player is moving and spectating another camera and suddenly switches to the Evil Eye. [/list] [b]MONTAGNE[/b] [list] [*] FIXED – Players can sometimes change between ADS and non-ADS when Monty’s shield is out. [/list] [b]MOZZIE[/b] [list] [*] FIXED – Mozzie drone SFX remains after being destroyed. [/list]