[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/84eec7e902610cfe24d078ea95931a23da77b2a5.jpg[/img] The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our [url=https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-352473-16&ct=tcm:154-76770-32]Designer’s Notes[/url]. The Y4S2.3 patch will release to PC on July 22nd and console on the 24th. [h1]GAMEPLAY UPDATES[/h1] [b]RFF ANTI-GRIEFING[/b] [list] [*] Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match. - Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly. [*] Putting a teammate into DBNO will activate RFF. - Reviving the DBNO teammate will remove the RFF activation. - Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not. [/list] [b]IDLE KICK TIMER[/b] [list] [*] Idle kick warning timer will display 10 seconds before a kick. [/list] [b]LAN VOICE CHAT[/b] [list] [*] LAN/Offline modes in-game voice chat has been removed for optimization purposes. [*] PvP/Online voice chat will not be affected. [/list] [h1]BALANCING[/h1] [b]SHIELD HIP-FIRE[/b] [list] [*] Hip-fire cone increased. [*] We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change. [/list] [b]BALLISTIC SHIELD MELEE[/b] [list] [*] Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them. [*] The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit. [/list] [b]ECHO[/b] [list] [*] Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s). [/list] [i]We are running low on AAA batteries, so to save energy we’re tuning down Yokai’s power a bit.[/i] [b]GLAZ[/b] [list] [*] Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving. [*] Movement time before complete vision is lost is now 6 seconds (up from 2.5s). [*] The speed at which the vision penalty is applied when rotating has also been slowed down. [/list] [i]Glaz has been feeling a bit left out so we gave him some incentive to join the party.[/i] [b]JACKAL[/b] [list] [*] Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds. [/list] [i]You can rest easier now. Maybe.[/i] [b]MAVERICK[/b] [list] [*] Modified breaching torch sound SFX. [*]Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you. [/list] [i]Can you hear me now?[/i] [b]NØKK[/b] [list] [*] Increased Nøkk's ability duration to 12 seconds and increased the refill timer to 12 seconds. [*] With the longer duration, and cooldown, you’ll be able to better leverage her ability. [/list] [i]As per the law of equivalent exchange, you can now spend longer being spooky, but also spend longer getting a full refill.[/i] [h1]BUG FIXES[/h1] [b]GAMEPLAY[/b] [list] [*] FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded. [*] FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway. [/list] [b]OPERATORS[/b] [u]CLASH[/u] [list] [*] FIXED – Missing SFX for Clash when equipping her CCE Shield. [/list] [u]MIRA[/u] [list] [*] FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall. [/list] [b]LEVEL DESIGN[/b] [u]KAFE[/u] [list] [*] FIXED – Players can spawn peek the Docks. [/list] [b]USER EXPERIENCE[/b] [list] [*] FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game. [*] FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch. [/list]