Y4S2.3 PATCH NOTES
Author: Ubi_Aspira,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/84eec7e902610cfe24d078ea95931a23da77b2a5.jpg[/img]
The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our [url=https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-352473-16&ct=tcm:154-76770-32]Designer’s Notes[/url].
The Y4S2.3 patch will release to PC on July 22nd and console on the 24th.
[h1]GAMEPLAY UPDATES[/h1]
[b]RFF ANTI-GRIEFING[/b]
[list]
[*] Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
- Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
[*] Putting a teammate into DBNO will activate RFF.
- Reviving the DBNO teammate will remove the RFF activation.
- Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.
[/list]
[b]IDLE KICK TIMER[/b]
[list]
[*] Idle kick warning timer will display 10 seconds before a kick.
[/list]
[b]LAN VOICE CHAT[/b]
[list]
[*] LAN/Offline modes in-game voice chat has been removed for optimization purposes.
[*] PvP/Online voice chat will not be affected.
[/list]
[h1]BALANCING[/h1]
[b]SHIELD HIP-FIRE[/b]
[list]
[*] Hip-fire cone increased.
[*] We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change.
[/list]
[b]BALLISTIC SHIELD MELEE[/b]
[list]
[*] Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
[*] The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit.
[/list]
[b]ECHO[/b]
[list]
[*] Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).
[/list]
[i]We are running low on AAA batteries, so to save energy we’re tuning down Yokai’s power a bit.[/i]
[b]GLAZ[/b]
[list]
[*] Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
[*] Movement time before complete vision is lost is now 6 seconds (up from 2.5s).
[*] The speed at which the vision penalty is applied when rotating has also been slowed down.
[/list]
[i]Glaz has been feeling a bit left out so we gave him some incentive to join the party.[/i]
[b]JACKAL[/b]
[list]
[*] Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds.
[/list]
[i]You can rest easier now. Maybe.[/i]
[b]MAVERICK[/b]
[list]
[*] Modified breaching torch sound SFX.
[*]Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.
[/list]
[i]Can you hear me now?[/i]
[b]NØKK[/b]
[list]
[*] Increased Nøkk's ability duration to 12 seconds and increased the refill timer to 12 seconds.
[*] With the longer duration, and cooldown, you’ll be able to better leverage her ability.
[/list]
[i]As per the law of equivalent exchange, you can now spend longer being spooky, but also spend longer getting a full refill.[/i]
[h1]BUG FIXES[/h1]
[b]GAMEPLAY[/b]
[list]
[*] FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.
[*] FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.
[/list]
[b]OPERATORS[/b]
[u]CLASH[/u]
[list]
[*] FIXED – Missing SFX for Clash when equipping her CCE Shield.
[/list]
[u]MIRA[/u]
[list]
[*] FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.
[/list]
[b]LEVEL DESIGN[/b]
[u]KAFE[/u]
[list]
[*] FIXED – Players can spawn peek the Docks.
[/list]
[b]USER EXPERIENCE[/b]
[list]
[*] FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.
[*] FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch.
[/list]