Y3S4.2 PATCH NOTES
Author: Ubi_F4nch,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/5238937570937fdd9f93f92ab7ef0119fbd37ce8.jpg[/img]
[i]The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.[/i]
[h1]BALANCING[/h1]
A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the [url=http://rainbow6.com/y3s4mid_designersnotes]Designer’s Notes[/url].
[b]CAVEIRA[/b]
[u]Luison[/u]
[list][*] Damage decreased to 65 (from 99).
[*] Adjustments to damage falloff to align with other pistols for consistency.
[*] Reduced magazine size to 12 (from 15).
[*] Increased recoil to make chaining shots at long-range more challenging.
[*] Increased hipfire spread to reduce the viability of spamming non-ADS shots.[/list]
[b]CLASH[/b]
[u]SPSMG9[/u]
[list][*] Upgrade to full-automatic fire mode from 2-round burst fire mode.
[*] Updated recoil to align with other full-auto weapons.
[*] Increase total ammunition at 161 (from 121)
[*] Increased damage to 33 (from 30).[/list]
[b]KAID[/b]
[u]AUG A3[/u]
[list][*] Increase ADS speed by 33% to align with other SMGs.[/list]
[b]DOC + ROOK[/b]
[u]MP5[/u]
[list][*] Decrease max damage to 27 (from 30).[/list]
[b]NOMAD[/b]
[list][*] Yellow light on Nomad’s Airjab will now blink during activation delay.[/list]
[h1]BUGFIXES[/h1]
[b]GAMEPLAY[/b]
[list][*] FIXED - Visual graphics glitch that impairs player sight. (Also known as the "Bird Box" glitch)
[*] FIXED – The shield collision box is not synced properly when the player looks up and down.
[*] FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation.
[*] FIXED – Missing frames on crouch replays on end of round replay and death cam replay.
[*] FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending.
[*] FIXED – The holographic sight reticle thickness.
[*] FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt.
[*] FIXED – Recruit operator has Fuze's default green ballistic shield skin instead of a black shield skin.[/list]
[b]GAME MODE[/b]
[u]TERRORIST HUNT[/u]
[list][*] FIXED - Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.[/list]
[u]CUSTOM[/u]
[list][*] FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round.
[*] FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick.
[*] FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick.
[*] FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons.
[*] FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains.
[*] FIXED – Players who are Clearance Level 5+ can't create a Custom Online game when in a squad with users who have a CL less than 5.[/list]
[b]OPERATORS[/b]
[u]NOMAD[/u]
[list][*] FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface.
[*] FIXED - Fire damage from any environmental map sources will not destroy Nomad’s Airjab.
[*] FIXED – Nomad’s Airjab does not deploy on some types of debris.
[*] FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them.
[*] FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior.
[*] FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation.
[*] FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect.
[*] FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time.
[*] FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.[/list]
[u]ALIBI[/u]
[list][*] FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad's Airjab.[/list]
[u]KAID[/u]
[list][*] FIXED - Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input.
[*] FIXED - A round remains in the chamber while performing a full reload of Kaid’s TCSG12.
[*] FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates.
[*] FIXED - The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode.
[*] FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed.
[*] FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall.
[*] FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.[/list]
[b]LEVEL DESIGN[/b]
[list][*] FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.[/list]
[u]FORTRESS[/u]
[list][*] FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress.
[*] FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress.
[*] FIXED – Operator bodies can clip through a box on 1F Hammam.
[*] FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom.
[*] FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle.[/list]
[u]COASTLINE[/u]
[list][*] FIXED – Players can vault through the floor to 2F Bathroom on Coastline.[/list]
[u]CHALET[/u]
[list][*] FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players.
[*] FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.[/list]
[u]KANAL[/u]
[list][*] FIXED – Players sometimes clip through wooden walls of Kanal.[/list]
[b]USER EXPERIENCE[/b]
FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR.
[list][*] FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking.
[*] FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client.
[*] FIXED – Erroneous menu UI visual effects when using a controller.
[*] FIXED – Menu UI tabs sometimes overlap when using two different inputs.
[*] FIXED - Two observation tool key binding popups still erroneously popup on first boot for new players.
[*] FIXED - Scrollbar overlaps the end of the details list for seasonal weapons.
[*] FIXED - Incorrect compass location is displayed when drones are close to the ceiling.
[*] FIXED – Players can duplicate weapon skins between two weapons.
[*] FIXED – 2D visual corruption when vaulting over any thin objects.
[*] FIXED – VFX issue with Reflex sigh on Spetsnaz attachments.
[*] FIXED – FNP9 Pistol Iron sight not centered properly.
[*] FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4.
[*] FIXED – Kaid and Nomad's default headgear is misnamed.
[*] FIXED – The "Canadian Trenches" Uniform for Frost has a clipping issue around the chest area.
[*] FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen.
[*] FIXED – Headgears are not arranged by order in player's inventory.
[*] FIXED – Sorting charms by price leads to an alphabetical sort in the shop.
[*] FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask.[/list]