[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/5238937570937fdd9f93f92ab7ef0119fbd37ce8.jpg[/img] [i]The Y3S4.2 Patch will deploy on February 5th for PC, and February 6th for consoles.[/i] [h1]BALANCING[/h1] A detailed breakdown, as well as the rationale as to why we are making these changes, can be found in the [url=http://rainbow6.com/y3s4mid_designersnotes]Designer’s Notes[/url]. [b]CAVEIRA[/b] [u]Luison[/u] [list][*] Damage decreased to 65 (from 99). [*] Adjustments to damage falloff to align with other pistols for consistency. [*] Reduced magazine size to 12 (from 15). [*] Increased recoil to make chaining shots at long-range more challenging. [*] Increased hipfire spread to reduce the viability of spamming non-ADS shots.[/list] [b]CLASH[/b] [u]SPSMG9[/u] [list][*] Upgrade to full-automatic fire mode from 2-round burst fire mode. [*] Updated recoil to align with other full-auto weapons. [*] Increase total ammunition at 161 (from 121) [*] Increased damage to 33 (from 30).[/list] [b]KAID[/b] [u]AUG A3[/u] [list][*] Increase ADS speed by 33% to align with other SMGs.[/list] [b]DOC + ROOK[/b] [u]MP5[/u] [list][*] Decrease max damage to 27 (from 30).[/list] [b]NOMAD[/b] [list][*] Yellow light on Nomad’s Airjab will now blink during activation delay.[/list] [h1]BUGFIXES[/h1] [b]GAMEPLAY[/b] [list][*] FIXED - Visual graphics glitch that impairs player sight. (Also known as the "Bird Box" glitch) [*] FIXED – The shield collision box is not synced properly when the player looks up and down. [*] FIXED – On Bomb, counter defuser will instantly appear in operators’ hands instead of playing counter defuser animation. [*] FIXED – Missing frames on crouch replays on end of round replay and death cam replay. [*] FIXED – Defusing at the last moment will not stop the round timer and prevents the round from ending. [*] FIXED – The holographic sight reticle thickness. [*] FIXED – Players can become immune to Stun/Flashbang effects after being stunned multiple times in THunt. [*] FIXED – Recruit operator has Fuze's default green ballistic shield skin instead of a black shield skin.[/list] [b]GAME MODE[/b] [u]TERRORIST HUNT[/u] [list][*] FIXED - Users in a PVE squad session can be stuck in an infinite loading screen after voting to retry.[/list] [u]CUSTOM[/u] [list][*] FIXED – In Pick and Ban, if player votes ‘No ban’ for the first ban, the ‘No ban’ option is automatically selected in the second ban-round. [*] FIXED – In Custom matches, the Operator art remains grayed out when ‘Change Operator’ button is pressed during 6th pick. [*] FIXED – In Custom matches, players cannot re-pick their previous Operator selection during 6th pick. [*] FIXED – In Custom matches, when the Attacker’s Unique Spawn option is set to off, the Attacker’s tactical map may have missing or displaced icons. [*] FIXED – In Custom matches, when a player leaves after spawn location vote, their vote count text remains. [*] FIXED – Players who are Clearance Level 5+ can't create a Custom Online game when in a squad with users who have a CL less than 5.[/list] [b]OPERATORS[/b] [u]NOMAD[/u] [list][*] FIXED – Drone collision issues with Nomad’s Airjab when deployed on any surface. [*] FIXED - Fire damage from any environmental map sources will not destroy Nomad’s Airjab. [*] FIXED – Nomad’s Airjab does not deploy on some types of debris. [*] FIXED – Certain gadgets are not destroyed even when Nomad’s Airjab pushes an Operator through them. [*] FIXED – Mute’s jammer can cause incorrect Airjab detonation behavior. [*] FIXED – One of Nomad’s VO lines does not play properly during Airjab detonation. [*] FIXED – When Nomad deploys an Airjab inside a smoke grenade, she can sometimes gain vision inside the smoke grenade’s area of effect. [*] FIXED – Nomad’s Airjabs can sometimes be activated and destroyed at the same time. [*] FIXED – The yellow laser on Nomad’s Airjab will shift left when the unequip animation is interrupted.[/list] [u]ALIBI[/u] [list][*] FIXED – Alibi’s Prisma will not activate when dropped by Alibi after being pushed-back by Nomad's Airjab.[/list] [u]KAID[/u] [list][*] FIXED - Addressed recoil differences of Kaid’s TCSG12 with mouse vs controller input. [*] FIXED - A round remains in the chamber while performing a full reload of Kaid’s TCSG12. [*] FIXED – Lesion’s Gu Mine will deploy in electrical barbed wire if deployed before or at the same time Electroclaw activates. [*] FIXED - The Electroclaw visual zone effect disappears after being deployed when switching operators in Support mode. [*] FIXED – Gadgets will still remain electrified by Kaid’s Electroclaw even after destroying the barbed wire on which the gadget was originally deployed. [*] FIXED – Some parts of Kaid’s uniform clips with the player’s camera when prone against a wall. [*] FIXED – The AOE effect indicator for Kaid’s Electroclaw is missing or is smaller while the gadget redeploys itself after falling off from a deployable shield.[/list] [b]LEVEL DESIGN[/b] [list][*] FIXED – Some walls do not respond properly to destruction after being hit in the same spot repeatedly.[/list] [u]FORTRESS[/u] [list][*] FIXED – Sound propagation issues in Kitchen / Central Stairs on Fortress. [*] FIXED – Operators bodies clip through the wall of 1F Kitchen on Fortress. [*] FIXED – Operator bodies can clip through a box on 1F Hammam. [*] FIXED – Floating debris when destroying ceiling surfaces in 2F Bathroom. [*] FIXED – Players sometimes pass through the indestructible separator walls of 1F Courtyard on Fortress when activating Nomad’s Airjab from a certain angle.[/list] [u]COASTLINE[/u] [list][*] FIXED – Players can vault through the floor to 2F Bathroom on Coastline.[/list] [u]CHALET[/u] [list][*] FIXED – When placing Fuze’s Cluster charges on the floor above certain metal beams, the pellets will detonate but will not deal damage to the environment or the players. [*] FIXED – Certain ceilings on Chalet don’t destruct properly due to horizontal pillars blocking explosions.[/list] [u]KANAL[/u] [list][*] FIXED – Players sometimes clip through wooden walls of Kanal.[/list] [b]USER EXPERIENCE[/b] FIXED – Ranked match summary displays the individual MMR earned from the match, and not the Player’s current total MMR. [list][*] FIXED – Players sometimes receive a [2-0x00009008] Game Full error in Casual matchmaking. [*] FIXED – Voice chat audio continues to transmit even when alt-tabbed out of the client. [*] FIXED – Erroneous menu UI visual effects when using a controller. [*] FIXED – Menu UI tabs sometimes overlap when using two different inputs. [*] FIXED - Two observation tool key binding popups still erroneously popup on first boot for new players. [*] FIXED - Scrollbar overlaps the end of the details list for seasonal weapons. [*] FIXED - Incorrect compass location is displayed when drones are close to the ceiling. [*] FIXED – Players can duplicate weapon skins between two weapons. [*] FIXED – 2D visual corruption when vaulting over any thin objects. [*] FIXED – VFX issue with Reflex sigh on Spetsnaz attachments. [*] FIXED – FNP9 Pistol Iron sight not centered properly. [*] FIXED – Killcam replay moves sporadically when an operator dies from a thrown C4. [*] FIXED – Kaid and Nomad's default headgear is misnamed. [*] FIXED – The "Canadian Trenches" Uniform for Frost has a clipping issue around the chest area. [*] FIXED – Glaz’s Elite Uniforms & Headgears have missing titles on the Operator screen. [*] FIXED – Headgears are not arranged by order in player's inventory. [*] FIXED – Sorting charms by price leads to an alphabetical sort in the shop. [*] FIXED – The Vigil Chibi Charm visual effects missing around the sides of his mask.[/list]