Top Issues and Community Concerns
Author: Ubi_Dabbid,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//8328525/aa8446613297bc41de6be7772ce9837f2807b19e.jpg[/img]
[b]Updated: November 30th 2020[/b]
[h1]Player Behavior[/h1]
[h2]Mouse & Keyboard on Consoles[/h2]
[b]Description:[/b] We are making progress on the matter, but it's a very challenging task and we are unable to predict the outcome of our investigations at this time.
[b]Status: Ongoing[/b]
[h2]DDoS on consoles[/h2]
[b]Description:[/b] In close collaboration with our partners, new ways of mitigating DDoS attacks have been deployed. According to our metrics, we believe that we made significant progress on the topic and that we are seeing a notable reduction of the phenomenon.
We are also aware that the situation is not solved for everyone and that it remains an issue for some of our players. We will keep on working on the topic and provide regular updates.
[b]Status: Ongoing[/b]
[h2]Streamer Mode[/h2]
[b]Description: [/b]The purpose of Streamer Mode is to protect our content creators with settings that allow them to increase their anonymity while streaming. The settings intend to discourage and prevent disruptive players from using streamers' public information in a toxic way.
The settings work to prevent two major disruptive behaviors:
- Queue Sniping: When players taunt or kill a streamer after deliberately queuing at the same time as them.
- Stream Sniping: When players intentionally display toxicity during another player's stream.
[b]Status: First half of Y6[/b]
[h2]Cheating & Hacking[/h2]
[b]Description:[/b] Along with our partners, we continue making progress in terms of detection, communication and vulnerability improvements. Additional measures and fixes are scheduled to be released with Operation Neon Dawn.
We invite all our players to use the in-game reporting panel to flag any cheater you may encounter.
[b]Status: Ongoing[/b]
[h2]Servers and Connectivity[/h2]
[b]Description:[/b] We have noticed an increase of connectivity issues during Operation Shadow Legacy, the entire Siege team has dedicated considerable resources and time to identify potential leads.
Once again, in close collaboration with our partners on that topic, we have made substantial progress. Additionally, we continue to have a closer look at the current connectivity issues and are exploring potential improvements.
A more in-depth communication should be released at some point in the future, we would like to offer the community a better understanding of our infrastructure and challenges.
[b]Status: Ongoing[/b]
[h1]Top Gameplay Topics[/h1]
[h2]Runouts & Defuser Planting Detection[/h2]
[b]Status:[/b] Improvements released with Neon Dawn, [url=https://rainbow6.com/neondawn]refer to our patch notes for additional information[/url].
[h2]Defuser Retrieval Improvements[/h2]
[b]Description: [/b]It is possible to drop the defuser in locations where it cannot be picked up again by running over it. Often outside of the map, in cracks, gaps between objects, holes, etc.
To fix this, we created a 'Pickup Defuser' interaction that works at a distance. It will aim for defuser retrieval to act like picking up any other gadget.
We deployed this new system during Y5S.3.3 but we encountered some complications. We hope to release a newer version very soon.
[b]Status: During Y5S4[/b]
[h2]Bullet Holes peeking[/h2]
[b]Description:[/b] Single bullet holes are often used to gain an advantage during gunfights. We recognize that this situation can be quite frustrating for some players who couldn't spot the bullet hole from the distance.
We are currently exploring different options to make smaller bullet holes more easily noticeable or unusable for such situations. We have made substantial progress and are quite confident about this solution. There is still some work to be done and we are not quite ready to share more for now.
[b]Status: Y6S2[/b]
[h2]Enemies are too hard to see with certain skins equipped[/h2]
[b]Description: [/b]Certain Operator skins are notorious for blending quite effectively within the environment. This led to situation where players considered to be victim of an unfair advantage. We are investigating how to make Operators stand out a bit more from the environment.
Our goal is to let everyone pick & choose their skins without providing any sort of advantage. We will proceed with caution on that topic, as we don't want this solution to clash with the general art direction of the game.
[b]Status: During Y6[/b]
[h2]Audio tinnitus[/h2]
[b]Description:[/b] Following numerous community feedback, we have decided to reconsider the audio tinnitus triggered upon taking damage. We acknowledged that the reduced sound feedback was having a very strong impact on gunfights and could lead to some frustration.
By substantially reducing the tinnitus, we hope to offer fairer gunfights and a better chance to win duels.
[b]Status: Y5S4[/b]
[h2]Improved Flash detection/consistency[/h2]
[b]Description:[/b] The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ricocheting with the environment, to improve the effectiveness of flashbangs & other similar gadgets.
Due to shifting priorities, we hope to address this topic a bit later during Year 6.
[b]Status: Y6S2[/b]