With over 2,100 hours in ranked - that's more than three months straight - Rainbow Six Siege is responsible for introducing me to some of the closest friends I have. Unfortunately, the same game that brought us together now prevents us from playing with an MMR cap that does far more harm than good.
Ubisoft introduced the first MMR cap late in its fourth year, combatting cheaters and boosters by ensuring there was no more than 1,000 MMR between the lowest and highest-ranked players in a squad. It wasn't terribly prohibitive and helped dismantle the market cheaters had created to boost lower ranks so they could get their hands on the best end-of-season charm.
Fast forward to the start of year six and Operation Crimson Heist lowered the MMR cap to a much more restrictive 700, all because Ubisoft's data suggests this "reduces the skill gap between teams while having the least chance of limiting potential squads." However, with the entirety of Platinum spanning 1,200 MMR, players in Platinum 3, for example, now struggle to play with those high in Platinum 2 despite being just one rank away from each other. Worse yet, while this MMR cap can prevent you from squadding up with someone in a neighbouring rank, matchmaking could still put you in or against a team outside of these limitations if it has to.
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