Rainbow Six Siege has been trudging through a balancing quagmire for a long time. Ever since the redesign of the Deployable Shield gadget, high-level play has centered on these powerful devices, enabling a single defender to hold a massive area of the map and soak up utility like explosives and grenades - with the help of a Wamai or Jäger - until they are forced back to site with scarcely any time left in the round, hence the '20 second' meta that's constantly referenced by pros.
Because of the incredible advantage these shields provide defenders in a 1v1 fight, attackers need to destroy them before moving in, and that can take several grenades and valuable explosives depending on how many projectile-gobbling gadgets the defenders have committed to a shield position. Add traps, barbed wire, and bulletproof cameras to the equation, and there's a lot of utility for five players to have to deal with to carve a path onto site. Ultimately, this leads to stale, repetitive strats and less flexibility in terms of operator picks.
Neon Dawn proffers one of many potential solutions to this issue: a rework to Jäger. As a Jäger main myself, this has rocked me to my core.
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