Year 6 represents something of a hard reset for Rainbow Six Siege's annual content cycle. Ubisoft is switching from content-saturated seasons - where two new operators and a new map were expected - to a steadier approach that puts quality of life changes and gameplay overhauls at the core of each new season. It's a crucial step on Rainbow Six Siege's journey to cementing itself as one of the greatest multiplayer shooters of all time.
Halving the number of new operators frees the team up to focus on meaningful gameplay changes and tweaks that affect the entire community, whether that's complete newcomers getting to grips with casual modes, or the professionals battling it out for multi-million dollar prize pools. Year 6 promises a new obstacle-smashing secondary weapon, at least five operator reworks, new ways for eliminated players to help out, several map redesigns, and a concerted effort to make attacking easier.
Of course Ubisoft couldn't squeeze every planned change into their Year 6 reveal stream, so we caught up with game director Jean-Baptiste Hallé to fill in some of the gaps.
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