PATCH NOTES ADDENDUM
Author: Ubi_P4in,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/57e0ebad2638fa2451f5139366eec133b6e71985.jpg[/img]
With the Seasonal Test Servers now closed, we have an updated list of changes in the Year 3 Season 2.0 patch. These notes serve as an addendum to the original patch notes for Operation Para Bellum, located [url=https://rainbow6.ubisoft.com/siege/en-us/game-info/seasons/parabellum/index.aspx]here[/url].
[h1]R6FIX[/h1]
We will now be using R6FIX to manage bug reports for both Live and Test Servers.
If you encounter a bug, please navigate to [url=https://r6fix.ubi.com/]R6FIX.ubi.com[/url] and submit your findings today!
[h1]GLAZ OTS-03 RATE OF FIRE[/h1]
The rate of fire for Glaz’s rifle was increased from 220 RPM to 235.
He was slightly buffed to account for other changes that are coming in Operation Para Bellum.
[h1]CLAYMORE PLACEMENT EASE OF USE[/h1]
[list]
[*]Claymores can be placed closer to walls and objects in the environment.
[*]Claymores are now less picky about the slope of the ground it is being placed on.
[*]Pickup is slightly easier to do from different heights.
[*]You can no longer deploy claymores inside of barricades.
[/list]
[h1]DROPSHOT[/h1]
We will be making some changes to the way dropshotting works. Starting with Para Bellum, it will not be possible to go prone from a standing position without been taken out of ADS.
[h1]GRENADE THROWBACK[/h1]
We have removed the ability to throw grenades back at enemies. This feature did not perform as we had intended, and was prone to collateral damage as a result. As such, we looked at the data and saw an unnaturally high occurrence of team kills and suicides that resulted from throwing grenades back.
[h1]GAMEPLAY[/h1]
[list]
[*]Fixed – Inconsistent barricade destruction with firearms.
[*]Fixed – Barricades can be destroyed with just one bullet.
[*]Fixed – Multiple objects have inconsistent destruction when shot.
[*]Fixed – Sticky Gadgets obstruct The Maestro Evil Eye.
[*]Fixed – Operators are unable to enter prone stance while standing on top of a reinforced trap door.
[*]Fixed – Walking in the smoke effect from Smoke Grenades causes a visual bug.
[/list]
[h1]GAME MODE[/h1]
[b]TERRORIST HUNT[/b]
[list]
[*]Fixed – Enemy AI can get stuck rappelling up and down indefinitely.
[/list]
[b]SPECTATOR CAMERA[/b]
[list]
[*]Fixed – The Caster has no UI when viewing Evil Eye.
[*]Fixed – Casters or players spectating Maestro using the turret in first person view do not see the overheating gauge.
[/list]
[b]PICK AND BAN[/b]
[list]
[*]Fixed – For Pick and Ban, the Operator icon on Operator card is not properly placed.
[/list]
[h1]OPERATORS[/h1]
[b]ALIBI[/b]
[list]
[*]Fixed – The red dot sight has no sway when firing when attached on the Mx4 Storm.
[*]Fixed – When Alibi equips and activates her Decoy, the finger animation is not synced with the gadget slider animation.
[/list]
[b]IQ[/b]
[list]
[*]Fixed – IQ's Gadget is opaque instead of transparent during the End of Round replay.
[/list]
[b]VALKYRIE[/b]
[list]
[*]Fixed – Inconsistent lighting effects when using the Black Eye cameras.
[/list]
[b]FROST[/b]
[list]
[*]Fixed – Broken animation when Frost deploys a welcome mat.
[/list]
[b]MAESTRO[/b]
[list]
[*]Fixed – The Bulletproof Camera and Maestro's turret can destroy some gadgets through thin surfaces.
[*]Fixed – Missing sound when rotating Maestro's turret.
[*]Fixed – Maestro's turret can be placed between the pillows and the camera can see through them on House, in Kid's Bedroom. (It will still clip partway through the pillow, but not entirely.)
[/list]
[b]JÄGER[/b]
[list]
[*]Fixed – During the deploy animation of Jäger’s Magpie, the operators hands and gadget disappear for a few frames.
[/list]
[b]TACHANKA[/b]
[list]
[*]Fixed – Tachanka's hand is offset when he reloads the LMG.
[/list]
[b]BANDIT[/b]
[list]
[*]Fixed – The electricity of Bandit's gadget does not destroy drones on reinforced traps and walls.
[/list]
[b]MONTAGNE[/b]
[list]
[*]Fixed – Players are able to vault over Montagne’s shield.
[*]Fixed – Players are able to kill Montagne while his shield is extended if they vault and fire at the same time.
[/list]
[h1]LEVEL DESIGN[/h1]
[list]
[*]Fixed – Wooden wainscoting panels across the maps cannot be destroyed normally with gunshots.
[*]Fixed – Decorative models on destructible walls across the maps do not break normally with gunshots.
[/list]
[b]HOUSE[/b]
[list]
[*]Fixed – Shotguns and rifles cannot destroy lower third of the walls on House.
[/list]
[b]YACHT[/b]
[list]
[*]Fixed – Bullet and ping are not registering correctly on the 3rd floor on Casino between the round wall and the roulette table.
[*]Fixed – Bullets have wrong trajectory when shooting the South-East wall on the 3rd floor Casino area.
[/list]
[b]CLUB HOUSE[/b]
[list]
[*]Fixed – Sometimes the player spawns inside a wall while playing as a defender in "Secure Area" and selecting spawn point "Garage".
[/list]
[b]SKYSCRAPER[/b]
[list]
[*]Fixed – The last two AI of the second wave remain stuck at EXT Peaceful Tree.
[/list]
[b]VILLA[/b]
[list]
[*]Fixed – Defenders can be detected while standing under the archway at the "2F Statuary Room".
[*]Fixed – Basement camera is not in the right place.
[*]Fixed – Enemy AI is unable to rappel on one of the objects.
[*]Fixed – The player is able to reinforce the floor near the hatch in 2F Classical Hall area.
[*]Fixed – Broken animation for Thermite breaching charge while deploying on any breakable surface.
[/list]
[b]BORDER[/b]
[list]
[*]Fixed – The player can disable the defuser from below the floor of the armory bomb.
[/list]
[h1]USER EXPERIENCE[/h1]
[list]
[*]Fixed – Reflex sight is much bigger on ACS12, Mx4 Storm, and Alda 5.56 than other weapons.
[*]Fixed – Reticule may disappear during End of Round for teammate.
[*]Fixed – The Shutterbug Elite gadget has a visual effects issue.
[*]Fixed – Visual pop is present when deploying a deployable shield.
[*]Fixed – The camera shows out of world for a second at the beginning of any End of Round and Death Replays.
[*]Fixed – Inner part of the Operator head is blinking in the End of Round replay.
[*]Fixed – The Uplay Overlay stops working after using Shift+F2 when the "Raw Input" option is turned on.
[*]Fixed – "Only the squad leader can start a game" is not present for the invited squad members.
[*]Fixed – Counter Defuser is floating near the player if put in DBNO while using it.
[*]Fixed – Counter defuser is floating in the end of round replay if the Operator using it is shot in the back.
[*]Fixed – The Counter Defuser model will not appear in the Operator's hands if the previous Operator defusing went DBNO.
[*]Fixed – When players look into a Bullet Proof Camera on the floor next to a wall, the Camera angle is misplaced.
[*]Fixed – Barbed Wire deployment animation has a few frames where the wires pop on the right side of the operators hands when deploying the gadget.
[*]Fixed – Barricade appears already deployed depending on where you look at when placing the barricade.
[*]Fixed – Another object appears for less than a second when placing a turret on any surface.
[*]Fixed – Recruit's name does not fit in the nameplate while in Operator Loading Menu.
[*]Fixed – Equipped weapons are not displayed when entering Support Mode on a player that is performing an action that removes the weapon from the player's hands.
[*]Fixed – Constant rattle sound is played if the defuser is dropped on an uneven surface.
[/list]