1.2 PATCH NOTES
Author: Ubi_P4in,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/db6691d0d111844666b187448a11a89701d70bd9.jpg[/img]
[h1]BALANCING CHANGES[/h1]
Below you will find the bulleted list of balancing changes in 1.2. For a detailed explanation of why we have made these changes, please reference the Designer’s Notes, found [url=https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-322116-16&ct=tcm:154-76770-32]here[/url].
[b]LION[/b]
[list]
[*]Outline will only appear for the duration of player movement.
[*]Scan charges reduced from 3 to 2.
[*]Cooldown between scans increased from 10 to 20 seconds.
[/list]
[b]JÄGER[/b]
[list]
[*]Magpie no longer destroys Hibana’s X-KAIROS pellets.
[/list]
[b]BLITZ[/b]
[list]
[*]Shield Flash range reduced from 8 meters to 5 meters.
[*]Shield Flash charges reduced from 5 to 4.
[/list]
[b]VIGIL[/b]
[list]
[*]Electronic Rendering Cloak will deplete its charge in 12 seconds, down from 30 seconds.
[*]Electronic Rendering Cloak will now recharge in 6 seconds, down from 12 seconds.
[/list]
[b]HIBANA[/b]
[list]
[*]Claymore replaced with Breaching Charge.
[/list]
[b]YING[/b]
[list]
[*]Smoke Grenades replaced with Claymore.
[/list]
[h1]LMG DAMAGE[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/066d349339a6f80e1a56d689934a846430285702.png[/img]
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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8328525/0f355865f3babe055f3a8dd3e02269970c767e5d.png[/img]
[h1]BUG FIXES[/h1]
[b]GAMEPLAY[/b]
Fixed - Players are able to exploit hip fire accuracy by performing a series of actions.
Fixed - Weapon turns invisible if a player throws their drone and it is destroyed instantly.
Fixed - Defenders can remain stuck after deploying a gadget if using the Advanced Gadget Deployment setting.
Fixed - Sometime Deployable Shield's replication is not the same after doing specific actions.
[h1]LEVEL DESIGN[/h1]
[b]BORDER[/b]
Fixed - Attackers can plant the Defuser on top of a shelf in 2F Armory Lockers.
[b]KAFE[/b]
Fixed - Character model will become 2D if prone close to the 1F VIP Section stairs.
[b]COASTLINE[/b]
Fixed - The Defuser can be disabled by destroying the floor underneath it if is planted in 2F Billiard Room.
[b]HOUSE[/b]
Fixed - Players becomes invisible under the stairs in 1F Lobby area.
[h1]OPERATORS[/h1]
[b]LION[/b]
Fixed - Lion's scan sound effect persists into the next round.
[b]FINKA[/b]
Fixed - If Finka's boost ends while a player is in Smoke's Gas, the damage multiplier is not removed.
Fixed - When the Spear .308 magazine is completely empty, aiming down sights while reloading will shorten the animation slightly.
[b]KAPKAN[/b]
Fixed - The EDD will not give 40 damage if it is positioned on the lowest point possible on a door.
[b]VALKYRIE[/b]
Fixed - Black Eyes are able to see through borders in 2F Stock Trading room on Bank.
[b]DOC[/b]
Fixed - Activating the Stim Pistol while holding a deployable shield switches weapon instantly.
[b]ELA[/b]
Fixed - Ela will lose functionality if her gadget will be destroyed while trying to pick it up.
[b]BANDIT[/b]
Fixed - Shock wire remains active on a deployable shield after the shield was destroyed
[b]JÄGER[/b]
Fixed - Operator is sometimes stuck when trying to pick up deployable gadgets.
[h1]USER EXPERIENCE[/h1]
Fixed - Players with VS Notifications preference OFF still see the notification in-game
Fixed - Players are able to equip a standard and Elite BDU at the same time
Fixed - Slasher Headgear for Buck is missing the red eyes.