This update includes balancing, bug fixes, and performance increases. Balancing: [list] [*][b]Kerberos[/b] - If killed in phase one or two, you will get teleported to the portal. [b]Projection of Chardonnay[/b] - Increased damage dealt without supercharged (previously 3, now 4.5) I might increase this even more in the future, but I felt like the difference between non supercharged and supercharged was way too much. - Reduced damage taken by Chardonnay's tracking rounds (previously dealt 10 damage per hit, now does 7) I changed this because having to sit around getting your health back for a long time doesn't seem too fun. [b]Performance:[/b] - Enceladus performed seriously badly, and performed especially badly on hardware without hardware ray tracing. I feel super dumb having left on hardware ray tracing, and ray tracing in general. I turned it on and never noticed because I have a higher end card with hardware ray tracing, so I was never able to notice this. The lighting as a whole in Toing's Pops 2 has been slightly tweaked, but shouldn't look super different. Performance as a whole however should be significantly better. If it isn't please let me know, and also what specs your PC has. [/list]