Toing's Pops 2 Version 1.2 Patch Notes
Author: foamy999,
published 6 months ago,
This update includes balancing, bug fixes, and performance increases.
Balancing:
[list]
[*][b]Kerberos[/b]
- If killed in phase one or two, you will get teleported to the portal.
[b]Projection of Chardonnay[/b]
- Increased damage dealt without supercharged (previously 3, now 4.5)
I might increase this even more in the future, but I felt like the difference between non supercharged
and supercharged was way too much.
- Reduced damage taken by Chardonnay's tracking rounds (previously dealt 10 damage per hit, now
does 7)
I changed this because having to sit around getting your health back for a long time doesn't seem
too fun.
[b]Performance:[/b]
- Enceladus performed seriously badly, and performed especially badly on hardware without hardware ray tracing.
I feel super dumb having left on hardware ray tracing, and ray tracing in general. I turned it on and
never noticed because I have a higher end card with hardware ray tracing, so I was never able to
notice this.
The lighting as a whole in Toing's Pops 2 has been slightly tweaked, but shouldn't look super
different. Performance as a whole however should be significantly better. If it isn't please let me
know, and also what specs your PC has.
[/list]