Hello Everyone! We are slowly approaching the end of the game we have been working on for a long time. We are very excited to show you the innovations and improvements we have developed in our demo. We will update our game on [b]February 13, 2024[/b].Here are some of the developments and improvements we made; 1- Even though black players completed the chess puzzle, they still see the message "Press [E] to Take" when looking at black chess pieces. After completing the puzzle, they no longer receive this message. 2- When looking at the ingots, it should have said "Press [E] to Take," but instead, it was showing "Press [E] to Place." This issue has been resolved. 3- If the white player had any item in hand and the chess puzzle was completed, they were still seeing "Press [E] to Place" when looking at chess squares. Now, after completing the chess puzzle, the confusing "Press [E] to Place" message no longer appears. 4- There were no instructions on which keys do what in the game, "How to Play" directives were missing. Now, we provide these instructions before creating a lobby :) 5- After the white player passed the first puzzle in the secret room if they wanted to go back through that path, they had to solve the puzzle again. Now, once the puzzle is solved once, no platform will fall down again. 6- The object obtained after solving the chess puzzle (not spoiling it) is now much more prominent and beautiful :) 7- When looking at the paintings with ingots in our inventory, pressing "E" could place the wrong item. Now, you can only place ingots. 8- In the white player's book-pulling puzzle, a sound is now played when pulling the books for audio feedback. We thought about giving this feedback only when the correct books were pulled, but we didn't want the player to solve the puzzle solely based on that sound without any communication or help from the other player. 9- The Main Menu screen's table used to be a bit old and sloppy. Now, we have replaced it with a more detailed and beautiful table. 10- If you left the lobby by clicking "Leave Lobby" and then created a lobby again and invited a friend, your friend's speaker icon would strangely appear above your head. We fixed this issue that was driving us crazy :) 11- You could enter the game alone and start, but you couldn't solve any puzzles (if you didn't know them by heart). We removed this restriction and made it possible to start with two people. 12- We improved our method of giving forward and backward directives in the clock puzzle. Previously, unrelated fonts were used to write instructions in the bottom left and bottom right of the clocks. (e.g., Press [E] to Forward), now we provide the directives with forward and backward symbols. 13- There were localization issues in some languages. For example, in Turkish, the "ı" letters were causing problems due to our font. This has been fixed. 14- After returning to the Main Menu, some players were having difficulty creating a lobby again. We realized that there was a mistake in Disconnect, and we fixed it :) 15- There were only clicking sounds in the Main Menu; now, our Main Menu also includes ambient music! 16- We updated the Settings area of our game, and now you can adjust Graphic Settings! In addition to these notes, we have an exciting announcement to share with you. We are giving an [b]"Early Tester"[/b] role to those who play our current demo and join our Discord to provide us with feedback, and we will grant them the right to be one of the first to try out our future games! Additionally, we will feature Early Testers in the [b]"Credits"[/b] screen of our game. If you want to contribute to our game with your feedback, you can try our demo and share your feedback with us! If you discover a bug, please don't hesitate to let us know! [b]Vellichor Games Developer Team[/b]