The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update: [list] [*] Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer. [*] Generated navmesh instance will now be properly loaded back after saving and re-opening the world. [*] Color picker in the Environment Editor will now properly show colors. [*] Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled. [*] Fixed the trajectory calculation of bone motion extraction when importing animations. [*] Various stability improvements and crash fixes. [*] Various UI improvements to the Welcome dialog box. [*] Editor will now check the game version before starting and warn the user if it's outdated. [*] Various language fixes and tweaks. [*] Disabled some not working or console-related debug filters. [*] Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely. [*] Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder. [*] New worlds can now be created as DLC mods. [*] Assigned better default values in setup for Terrain Edit Tools. [*] Added some new icons in the UI. [*] Removed unused Import and Export settings sections in the Terrain Edit Tool. [*] Removed the redundant Animation Friend tool. [*] Made w3fac and w3dyng files editable if REDkit config is active. [*] Various fixes for publishing on Steam Workshop. [*] Added new tutorials (including WitcherScript documentation) to the [url=https://cdprojektred.atlassian.net/wiki/]REDkit User Guide[/url]. [/list]