Patch 1
Author: Vattier,
published 5 months ago,
The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:
[list]
[*] Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
[*] Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
[*] Color picker in the Environment Editor will now properly show colors.
[*] Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
[*] Fixed the trajectory calculation of bone motion extraction when importing animations.
[*] Various stability improvements and crash fixes.
[*] Various UI improvements to the Welcome dialog box.
[*] Editor will now check the game version before starting and warn the user if it's outdated.
[*] Various language fixes and tweaks.
[*] Disabled some not working or console-related debug filters.
[*] Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
[*] Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
[*] New worlds can now be created as DLC mods.
[*] Assigned better default values in setup for Terrain Edit Tools.
[*] Added some new icons in the UI.
[*] Removed unused Import and Export settings sections in the Terrain Edit Tool.
[*] Removed the redundant Animation Friend tool.
[*] Made w3fac and w3dyng files editable if REDkit config is active.
[*] Various fixes for publishing on Steam Workshop.
[*] Added new tutorials (including WitcherScript documentation) to the [url=https://cdprojektred.atlassian.net/wiki/]REDkit User Guide[/url].
[/list]