Hello everyone, Coffee has been drunk by the gallon, controllers have been broken, tonnes of tacos have been comfort eaten, and we can finally announce that The Rogue Prince of Persia is available to play in Early Access! Here's a launch trailer to get you even more hyped, courtesy of La Cachette studio and backed by yet another great tune from our soundtrack creator ASADI! [previewyoutube=LoYIyvwI__E;full][/previewyoutube] We also have a 10% launch discount on for 24 hours only, so get on it quick to take advantage of that... Phew, it's been a long road, but everyone on the team is immensely proud of their work and can't wait to get stuck into Early Access and improve the game even further with you, the community. So, how is that going to work? [h3][u][b]Early Access[/b][/u][/h3] TLDR:[list][*] Fun solid core of a game that will be built on (a lot!) [*] Move fast - weekly content updates [*] Devs will work closely & openly with community [*] Experimental branch coming Thursday [*] Dev stream in an hour [/list] [img]https://clan.cloudflare.steamstatic.com/images//44971889/d12b7745621b82c511d5b5a1c579095cb4e4e36e.gif[/img] Right now we have a fun solid nugget of a game - we're very confident that the acrobatic platforming and the combat moveset is a blast to play with and is a great base to build off during Early Access (and the music ain't half bad too, thanks ASADI! ;D). We're well aware that we need to add more meta progression, upgrades, enemies, weapons, difficulty settings, other features and of course biomes, bosses and story acts, before the game can be considered complete. But this is what Early Access is for, and our philosophy is that this is the best environment for us to build all of that in and to arrive at v1.0 with the best game possible, by working alongside a player community and in a fluid 'experimental' way. [u][b]Weekly updates[/b][/u] We're going to fully embrace the essence of Early Access and release weekly updates. This will be flexible of course, and we are 100% open to changing our approach if their is a negative effect on our team or the game. Flexible is going to be a key word for this Early Access ^^' An update could contain a new mob, meta upgrade, character animations, a goat, multiple things at once - whatever's ready will be delivered. We will then tweak those additions if needed, based on a mix of player feedback and of course our own vision for the game. It's not "move fast and break things", we want a playable game for you lot, but it's definitely "move fast". There will very likely be some placeholder images and text and things of that nature. If this kind of stuff is there, din't worry it won't be left like that, it will be polished up as we go. Of course, big updates like a new biome or a story act can't just drop out of nowhere, so these will be reserved for certain times and will likely be communicated about in advance. In any case, it's going to be a fun journey with lots to create & discover and there will always be open communication from us! [img]https://clan.cloudflare.steamstatic.com/images//44971889/ded256319240ad75e8d6cd36cbc1dc63ff4d7cfd.gif[/img] [h3][b][u]Experimental branch[/u][/b][/h3] There will also be a more... [i]fruity[/i] [b]100% optional[/b] branch coming on Thursday. Here we will be updating the game with our creations [b]as soon as we think they're good enough to test[/b] (i.e they won't completely break the game). This means that if you play on this branch you'll have all the new content ASAP, and you'll probably experience some crazy interactions, uber OP builds and very possibly some bugs. This is where we will find some of the best additions to add to the game, thanks to the pure experimentation, but the player experience will be a bit off-the-wall. It will definitely be entertaining, but it is not for everyone and again it will be 100% optional. If you're interested, watch out for our future post where we'll give you all the access details and everything else. [img]https://clan.cloudflare.steamstatic.com/images//44971889/2d493d45ef29a38d1c58b821fc3e8431467e770e.gif[/img] [h3][u][b]How to give feedback[/b][/u][/h3] At the moment we have the [url=https://steamcommunity.com/app/2717880/discussions/]Steam forums[/url] and [url=https://discord.com/invite/princeofpersia]our Discord[/url] set up for feedback/bug reports. We are trying to set up an in-game reporter too, we'll let you know when that's ready. Please be patient with us during Early Access. Even though Ubisoft is the publisher we are just a small team working on the game here at Evil Empire, so we won't be able to make big changes instantly, as much as we would like to! [img]https://clan.cloudflare.steamstatic.com/images//44971889/7e5fab01bd99655e3675520c25b36b3fac5a4c55.gif[/img] [h3][u][b]Now go play the damn game!!![/b][/u][/h3] If you're stuck somewhere you can't play, we will be streaming at 18:00 CET/09:00 PT on the Steam store page, our [url=https://www.youtube.com/@EvilEmpireStudio/streams]Youtube channel [/url]and [url=https://www.twitch.tv/evil_empire_studio]Twitch channel[/url], so come say hi! See you very soon and thanks for all your support, The Evil Empire team [b][i]Disclaimer: No controllers were harmed during the making of this game. 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