Update v.1.1.362
Author: bnemeth,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//42849889/0e68f2ebf0043541c4df8b5f6fcfbdfbd275553e.png[/img]
Greetings Lampbearers,
We trust by now that you have been fully indoctrinated by… the Way of the Bucket. Released last week, this is the latest of a series of new questlines arriving to Mournstead before end of year, and believe-you-us, there’s plenty more to come, as hinted at by our [url=https://store.steampowered.com/news/app/1501750/view/3784772675686403309?l=english]Content Roadmap[/url].
Today’s update sees us return to a more traditional cadence of weekly tweaks and enhancements, with highlights including:
[list]
[*] [b]AI[/b] adjustments to make some enemy actions [b]more consistent and predictable[/b], so that you can better read and subsequently react to their movements for a more satisfying combat experience.
[*] Further refinements to ping and [b]matchmaking for improved co-op sessions[/b]
[*] [b]Significant performance optimisation[/b] across several areas of the game
[/list]
Expect more of the same in next week’s update, before we start ramping things up for the festive season! And with that, onto the patch notes…
[img]https://clan.cloudflare.steamstatic.com/images//42849889/e6c4ea0cd1a78e8b0e42f6eeca3d95636c84beae.jpg[/img]
[h4]Multiplayer[/h4]
[list]
[*] Adjusted matchmaking to be more flexible with ping requirements to allow for broader and quicker results.
[*] Fixed an issue where an invading player could get blocked by praying enemies in Path of Devotion Memorial.
[*] Fixed an issue that could occur when spectating the host in the Pieta boss encounter.
[/list]
[h4]Performance[/h4]
[list]
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in the castle in Fief of the Chill Curse. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in Pilgrim's Perch. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in Sanctuary of Baptism. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in Defiled Sepulchre. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in the city in Fief of the Chill Curse. No loss in quality.
[*] Pass to reduce the number of actors casting shadows (small objects and minor details) in Leprosarium. No loss in quality.
[*] Overall optimisation pass in Fief of the Chill Curse and Lower Calrath.
[/list]
[h4]Camera[/h4]
[list]
[*] Tweaked the Lantern's camera behavior to be smoother and less disruptive in combat.
[*] Fixed a camera issue that could cause unintended behaviors with falling enemies that were locked on.
[/list]
[h4]AI[/h4]
[list]
[*] Fixed an issue with Holy Bulwark that could teleport back and fully heal him when luring him away too far.
[*] Tweaked the Marksman's behavior to shoot one bolt per reload and improved his rotation rate slightly.
[*] Tweaked the Trapper's mortar rate of fire to behave more consistently and to prevent stunlocking the player.
[*] Fixed an issue where enemies could get stuck while rotating in place in rare circumstances.
[*] Fixed an issue that prevented Womb of Despair to spawn when striking the corresponding statues in Forsaken Fen.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//42849889/1bdd2811d02e542ed0ba825b478767a34ce2d078.jpg[/img]
[h4]Level Design[/h4]
[list]
[*] Fixed an issue that allowed players to emerge from Umbral during combat near Andreas of Ebb.
[*] Added an Umbra dual realm fence in the balcony area in Bramis Castle.
[*] Repositioned an event trigger to prevent players from skipping the tower near the optional boss encounter with The Lightreaper.
[*] Added an Umbral dual realm fence in Sunless Skein.
[*] Added a torch to highlight a new gate in Sunless Skein.
[/list]
[h4]Collision[/h4]
[list]
[*] Adjusted moth walls to prevent players from leaving the Holy Bulwark Otto boss encounter.
[*] Fixed a collision issue where players could climb out of the gameplay area and fall out of world near the mini-boss encounter in Fief of the Chill Curse.
[*] Fixed an issue that allowed players skip the valley area by rolling on a wall from an Umbral structure in Fief of the Chill Curse.
[*] Fixed an issue where players could bypass moth walls and leave the invasion zone near the Vestige of Chabui.
[*] Fixed collision issues that could unintentionally block projectiles in Sunless Skein.
[*] Fixed an issue that could result in navigation issues near The Crow's Nest.
[*] Adjusted the collision of a corpse to avoid navigation issues in Forsaken Fen.
[*] Fixed an issue where players could get stuck near a crystal and improved the navigation in Bramis Castle.
[*] Added missing collisions to Umbral assets near the moveable platforms in Fief of the Chill Curse.
[*] Fixed a collision issue where players could get stuck at a road in the Manse area.
[*] Adjusted collisions and killing volumes to improve gameplay in Abbey of the Hallowed Sisters.
[*] Fixed an issue where players could skip the Tower of Penance and activate the bossfight with Tancred, Master of Castigations.
[*] Adjusted the collision to prevent players from leaving the game world near the Infernal Enchantress guarding the Umbral entity in Upper Calrath.
[*] Fixed a collision issue that allowed players to reach unintended areas near the Vestige of Lydia the Numb Witch.
[*] Adjusted the collision for better navigation in Defiled Sepulchre.
[*] Fixed a collision where players could get stuck near certain walls in Lower Calrath.
[*] Added missing collisions to wooden planks near Drustan's fireplace in Fief of the Chill Curse.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//42849889/f90297bbe785db198ceba98b5cf8006089e4b8f7.jpg[/img]
[h4]Visual[/h4]
[list]
[*] Fixed visual glitches when simulating the cloth for the outfits Iron Wayfarer and Vanguard.
[*] Fixed visual glitches with the Bucketlord by adjusting the head and leg buckets.
[*] Fixed visual glitches with the Bucketlord gear by adjusting the head and leg buckets.
[*] Fixed issues that could result in the player character clipping through Umbral assets in Fief of the Chill Curse.
[*] Updated and improved materials for certain Umbral gear.
[/list]
[h4]UI[/h4]
[list]
[*] Fixed an issue where items could get destroyed upon pickup while the inventory was full. Affected tems will now be dropped to the ground.
[*] Fixed an issue where Umbral eyes could not be dropped.
[*] Fixed an issue where the "new" marker for items in the inventory would reset in certain multiplayer situations.
[*] Fixed an issue where items dropped by Umbral statues would not appear in the player's inventory after being picked up.
[/list]
[h4]Audio[/h4]
[list]
[*] Fixed an audio issue when transitioning to certain areas in The Empyrean.
[/list]
Check out our [url=https://store.steampowered.com/news/app/1501750/view/3784772675686403309?l=english]2023 roadmap here[/url].
In Light we Walk.
[i]Virtual photographies in this post are courtesy of [url=https://twitter.com/belegarsson115]Belegarsson115[/url] - created with the in-game 3D Photo Mode[/i]
[img]https://clan.cloudflare.steamstatic.com/images//42849889/8071c0de885789c17fa0e3c9b64a1fd919240add.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//42849889/03212c83a366772bca2fdff13e58ced1e32fbfee.jpg[/img]
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/
Links:
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