[img]https://clan.cloudflare.steamstatic.com/images//45124602/9dda466be94c377919d9e7f8047c1487462fefd3.png[/img] The update reduces the military’s pursuit radius and changes their firing mechanics for more strategic encounters. You’ll also find a new radio in the car, gasoline canisters in more logical locations, and a greater number of animals across the map. Plus, food and water now restore stamina, and a new machine allows you to recycle zombies into plant fertilizer. Several bugs have also been fixed, improving the overall gameplay. [b]All other changes from now on will be included directly in the main game.[/b] The [b]first update[/b] added customizable difficulty levels, enhanced durability for equipment, and resource boosts for gathering. The [b]second update[/b] brought better glass transparency, new task rewards, a plant growth timer, and more detailed map markers. We are incredibly grateful for the community’s continued support and feedback, which has played a key role in shaping these updates. Your input helps us improve the game, and we look forward to working closely with you on the main project as well. [b]Thank you for being part of The Last FARMER journey![/b]