Hi alchemists! ✨ Here's our very first update! We want to thank everyone for their love and support for the game, we heard you all loud and clear - so we have some fixes and changes for you. [h3]Progression:[/h3] - Fixed an issue with the [b]Break Through[/b] quest getting blocked if the player had made an essence with the Acidic property before the appropriate objective appeared. - Fixed an issue with the [b]Inelmo's Playground[/b] quest getting blocked if the player has talked with Wrae during the Playground's construction. NOTE: The fixes above are retroactive, which means that loading a save affected by any of those two issues should progress the game properly. - Fixed an issue with the [b]Cultivation Problem[/b] quest progressing after destroying the wrong instance of Fulminalith Outcrop. [h3]Encyclopedia:[/h3] - Added 'Any' icon to Properties, which indicates that X amount of Tiles needed to obtain a Property can belong to any Family (be of any colour). [h3]Economy:[/h3] - Lowered Insight costs of constructing Furniture. [h3]Movement:[/h3] - Slightly reworked the movement system which should result in The Alchemist not getting stuck in the environment. [h3]Machines/Furniture:[/h3] - Reworked the structures' placement system so the objects can now be placed closer to walls and each other. [h3]Graphics:[/h3] - Fixed an issue with visible occlusion when the camera collided with rocks. Thank you again for your support, alchemists!