v1.0.2244 Patch Notes
Author: kiera,
published 3 months ago,
Hi alchemists! ✨
Here's our very first update! We want to thank everyone for their love and support for the game, we heard you all loud and clear - so we have some fixes and changes for you.
[h3]Progression:[/h3]
- Fixed an issue with the [b]Break Through[/b] quest getting blocked if the player had made an essence with the Acidic property before the appropriate objective appeared.
- Fixed an issue with the [b]Inelmo's Playground[/b] quest getting blocked if the player has talked with Wrae during the Playground's construction.
NOTE: The fixes above are retroactive, which means that loading a save affected by any of those two issues should progress the game properly.
- Fixed an issue with the [b]Cultivation Problem[/b] quest progressing after destroying the wrong instance of Fulminalith Outcrop.
[h3]Encyclopedia:[/h3]
- Added 'Any' icon to Properties, which indicates that X amount of Tiles needed to obtain a Property can belong to any Family (be of any colour).
[h3]Economy:[/h3]
- Lowered Insight costs of constructing Furniture.
[h3]Movement:[/h3]
- Slightly reworked the movement system which should result in The Alchemist not getting stuck in the environment.
[h3]Machines/Furniture:[/h3]
- Reworked the structures' placement system so the objects can now be placed closer to walls and each other.
[h3]Graphics:[/h3]
- Fixed an issue with visible occlusion when the camera collided with rocks.
Thank you again for your support, alchemists!