Devlog #2: Book of Souls, many changes to mechanics, and new cards
Author: F.SnowFlake,
published 11 months ago,
Greetings!
The development of Deck of Souls is well underway and progressing smoothly. The Book of Souls is almost complete and will show players an overview of their card collection and overall game progress.
We have also added brand new cards, a discard pile, starter decks for the Rogue and Warrior classes, and four new starter decks for the Caster class (bringing it up to six!).
And we have started work on improving the interface. If you have already played the Deck of Souls demo, we would love to hear your thoughts and ideas about the interface – it will greatly help us.
[img]https://clan.cloudflare.steamstatic.com/images//42683012/edde8d0b8bfe78443b8ec097e1768ca698e33e26.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//42683012/f0ef4702f51eb4ec403a616317768f08f0993188.png[/img]
There are also several changes to card mechanics:
[list]
[*] Stealth is now lost when dealing damage;
[*] Snack Attack makes the card instant when in stealth;
[*] Rush cards are now automatically applied if they are added to the deck and if the Rush value this turn allows it.
[*] You can no longer draw the same card twice. Once the deck is completely drawn, it will recharge from the discard pile. It's possible to have an empty deck and draw no cards.
[/list]
We've made the following additional changes:
[list]
[*] Added new cards;
[*] Cards now display the class they belong to;
[*] Added mechanics that enable players to discover and search for cards in the deck;
[*] An indicator to show player damage increases;
[*] Added effects for cards.
[/list]
Thank you for supporting Deck of Souls! Join our [url=https://discord.gg/fBSFex4YvT]Discord[/url] to share your impressions and chat with other players and the developer.
Regards,
Deck of Souls Team