The v1.4.8 patch has gone live. You can find the release notes below. [b]NPCs[/b] [list][*]Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, which will not only relocate them, but boost their damage for a period of time afterwards. They can easily be identified by their light blue robes. [*]There is a new NPC mage miniboss type: Fire Bringer. These human spell casters are similar to the Ice Callers, except their abilities are fire based. They can not warp, but have more offensive minded abilities, including reactives and proximity damage. They can be easily identified by their red robes. [*]Werewolves and Scraggly Werewolves are now more dangerous when flanking their opponents, gaining a damage bonus in those situation. [*]Made some adjustments to the reactive fireball attacks on Minibosses. The mini-boss variation will now spawn less projectiles and will randomly choose which directions are chosen. We also toned down the damage on these attacks. [*]Skeleton Captains can now backstab. [/list] [b]Scenarios[/b] [list][*]Adjusted the spawners in the majority of scenarios. This was done to both add in the new NPC minibosses, but also to adjust the miniboss distribution. Allowing some minibosses to cross over into different themes, wherever it made sense. It will for example, be much more common to get an Orc boss on an orc map. But it is also possible to get a Gorgon, Troll, or Mage from time to time. [/list] [b]Sounds[/b] [list]* Added new NPC pain, death, and taunt sounds. [/list] [b]Miscellaneous[/b] [list][*]Localization Updates. [*]Fixed an issue with the liches ice blast attack. It erroneously had a tiny effect radius. [/list]