v1.2.8 Build Notes
Author: VR Dev,
published 1 year ago,
Companions will now accompany you on your adventures. The number varies by the scenario. The companions will be of different classes than the player or instance owner.
[list][*]Introduced three new companion NPCs. These are allies who will accompany you on your on adventures. There is one of each class: A warrior, mage, and cleric. It will assign you with companions of a different class than your character on missions that support them. If one of your companions dies, they are dead for the duration of the scenario.
[*]Improved our spawner system to allow for greater variety in ranges based on companion or player counts, and scenario.
[*]Made adjustments to the power costs of many spells and abilities. This included: Healing Wave, Leaping Strike, Shield Smash, Leg Slice, Buckle Down, Overpower, Sanctifying Shock, Cleanse, Hold Undead, Ward, Strength, and Meteor Strike.
[*]General performance improvements.
[*]Made tweaks to spawn counts in numerous scenarios, to compensate for the new companions.
[*]The Strength skill (Protector/Cleric) now starts with 2 additional strength baseline.
[*]The healing component of Siphon Life (Witch/Mage) now starts with 5% additional lifetap.
[*]Added new unique companion sound effects.
[*]Quite a few texture optimizations.
[*]Increased the number of enemies required in the Trimming Their Numbers quest.
[*]Fixed a bug that had some Fire Staffs causing Lightning damage.
[*]Companion networking optimizations.
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