Companions will now accompany you on your adventures. The number varies by the scenario. The companions will be of different classes than the player or instance owner. [list][*]Introduced three new companion NPCs. These are allies who will accompany you on your on adventures. There is one of each class: A warrior, mage, and cleric. It will assign you with companions of a different class than your character on missions that support them. If one of your companions dies, they are dead for the duration of the scenario. [*]Improved our spawner system to allow for greater variety in ranges based on companion or player counts, and scenario. [*]Made adjustments to the power costs of many spells and abilities. This included: Healing Wave, Leaping Strike, Shield Smash, Leg Slice, Buckle Down, Overpower, Sanctifying Shock, Cleanse, Hold Undead, Ward, Strength, and Meteor Strike. [*]General performance improvements. [*]Made tweaks to spawn counts in numerous scenarios, to compensate for the new companions. [*]The Strength skill (Protector/Cleric) now starts with 2 additional strength baseline. [*]The healing component of Siphon Life (Witch/Mage) now starts with 5% additional lifetap. [*]Added new unique companion sound effects. [*]Quite a few texture optimizations. [*]Increased the number of enemies required in the Trimming Their Numbers quest. [*]Fixed a bug that had some Fire Staffs causing Lightning damage. [*]Companion networking optimizations. [/list]