Our third month of Early Access brought a price reduction, and a variety of changes. This month brought items with reactive procs, and a variety of new NPCs added to the bestiary. You can find highlights of the changes this month in the notes below. [b]Dungeons and Scenarios[/b] [list][*] Adjusted the spawners in the majority of scenarios. This was done to both add in the new NPC minibosses, but also to adjust the miniboss distribution. Allowing some minibosses to cross over into different themes, wherever it made sense. It will for example, be much more common to get an Orc boss on an orc map. But it is also possible to get a Gorgon, Troll, or Mage from time to time. [*] The Protecting the Artifact scenario now features multiple new potential NPC and miniboss types available for its wave spawners.[/list] [b]Items and Loot[/b] [list][*] Items can now process special effects after you get hit, or when you defeat an enemy. The time at which it processes will vary by the item type. In the near future we will also be adding weapon procs which will fire when attacking with that weapon. [*] Introduced multiple new types of items which take advantage of this capability. These will begin appearing around level 5. We'll continue adding these in the upcoming patches.[/list] [b]NPCs[/b] [list][*] Harpies have been added to the game. Harpy songs can bewilder heroes and their companions, and they also have some deadly talon attacks, and debuffs. They are vulnerable to elemental effects, but resistant to poison. Harpies come in a variety of feather color configurations, and can be found as rare spawns in most scenarios. [*] Introduced a new Giant Spider miniboss type. These have a new appearance, unlike the smaller spiders. They are as you would expect, quite a bit larger, and have a different mesh and textures. These spiders will leap and have a deadly poison, like their smaller cousins. But they also have a spider web attack which can restrict your movement and make you unable to attack for a time. They are resistant to poison, but vulnerable to both fire and cold. [*] Introduced new Night Blade NPCs. These are a new rogue type that will only appear on Undead or mixed maps. They can use stealth, backstab, and penetrate armor. [*] Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, which will not only relocate them, but boost their damage for a period of time afterwards. They can easily be identified by their light blue robes. [*] There is a new NPC mage miniboss type: Fire Bringer. These human spell casters are similar to the Ice Callers, except their abilities are fire based. They can not warp, but have more offensive minded abilities, including reactives and proximity damage. They can be easily identified by their red robes. [*] Werewolves and Scraggly Werewolves are now more dangerous when flanking their opponents, gaining a damage bonus in those situation. [*] Made some adjustments to the reactive fireball attacks on Minibosses. The mini-boss variation will now spawn less projectiles and will randomly choose which directions are chosen. We also toned down the damage on these attacks. [*] Skeleton Captains can now backstab. [*] Added a slew of new items which were thrown into various NPC loot tables.[/list] [b]Skills and Abilities[/b] [list][*] Optimizations were made to the Energetic Skill. [/list] [b]Sounds[/b] [list][*] Added new NPC pain, death, and taunt sounds. [*] Optimized some animation notifies which were runing on the server and client, but only needed to run on the client. [*] Fixed a bug that had an orc pain sound on one of the smaller spider hit reactions.[/list] [b]Miscellaneous[/b] [list][*] Virtual shadow map optimizations. [*] Localization Updates. [*] Fixed an issue with the liches ice blast attack. It erroneously had a tiny effect radius.[/list]