With week 8 behind us, we are closing in on two months of Early Access. In this update we take a look back at the progress that was made this week. [b]Dungeons and Scenarios[/b] [list][*]Introduced floor saw traps. These traps will move from side to side and need to be timed to pass through without taking damage. These will typically spawn in doorways or hallways, and can come in a single or multiple saw configurations. Their speeds and positions are also randomized. [*]Added floor saw traps to the following scenarios: Retrieve the War Plans, Rescue, and Retrieve the Artifact. [*]Added new bosses as options in the Showdown scenario.[/list] [b]Items and Loot[/b] [list][*]Fixed a bug that could temporarily remove your armor visuals in some rare circumstances. [/list] [b]NPCs[/b] [list][*]Liches have been added to the game. They are powerful undead spell casters. [*]Texture optimizations to some NPC types, allowing for more efficient texture memory usage. [*]Added additional spells to NPC spell casters. [*]Fixed a bug that was preventing Reapers from playing their death particles. [/list] [b]Skills and Abilities[/b] [list][*]Added a new Berserker (Warrior) skill: Reckless Rage. This skill is unlocked at level 15, if you have previously unlocked the Overpower ability. It will instantly decrease your health by 25%, in order to boost your power instantly, and grant a temporary boost to your damage for the next 10 seconds. Additional ranks increase the amount of the damage bonus, while additional ranks of the Overpower skill will increase the amount of power restored. [/list] [b]Miscellaneous[/b] [list][*]Opacity masks can now be virtual textured, saving additional texture memory. [*]Pet post-teleport grounding improvements.[/list]