[img]http://i.imgur.com/RxV5QJp.png[/img] [h1] The Hive 0.15 Released & Upcoming features [/h1] Hello everyone, today we are releasing update 0.15 for The Hive Our plan for this update was to increase performance and continue to integrate The Hive to new Unity 5 engine. We also worked hard to fix bugs caused by change of engine, for example how new physics work. We also wanted to talk about upcoming features we have planned for The Hive and community feedback. [h1] Difficulty modes [/h1] Our plan has been to introduce Difficulty modes for those that have already completed The Hive and seek more challenge. Survival Difficulty that let's you keep all the units you have from one level to next and in the same time making the game world more dangerous. Each difficulty would have it's own save file that you choose from mainmenu [list] [*]Normal difficulty (the current one) [*]Survival (Units, resources, dna, items and everything carry over to next mission, monsters are much harder and you resources are more scarce) [*]Hard difficulty (Unlocked after completing campaign on normal, increases monster difficulty) [*]Insanity difficulty (Unlocked after completing campaign on Hard, more monsters, more difficult, more boss abilities, damage greatly increased) [/list] [h1] Steam Achievements [/h1] [img]http://i.imgur.com/dVULMUs.png[/img] [list] [*]40 Unique Achievements total [*]Some Achievements are tied to boss battles, avoid X ability etc [*]Style is based on pixelart [*]Simple, clean, easy to read the picture and what it represents [*]We would like to design interesting achievements based on player feedback and suggestions [/list] [h1] 0.15 Bug fixes & Features: [/h1] [list] [*]Physics performance increased [*]More light optimizing, increased ammount of light spots [*]Game music and sound effects now always play on priority 1 (stops stuttering) [*]Physics collision improved, units now only hit correct layers [*]Shadow casters improved on all levels [*]Shaders updated for several objects and creatures [*]Boss ability timers and values tuned [*]Item drag bug fixed [*]Several colliders updated [*]Debug spam greatly reduced (developer console) [*]Unit "mass" updated for better collision [*]map02 treasury jewel now glows red so it's easier to spot [*]Smoke now uses right color [*]Building chimneys now have right particle effect [*]Wasp shader fixed [*]"Shadow" unit shaders fixed [*]"Bomb" guy now properly shows the target it's fixated on [*]Ara'desh and ???? ability colliders now work again [*]Map10 developer window is now hidden [*]Lightray flickering fixed [/list] [h1] Please leave feedback on the new changes! [/h1] Best of wishes ~Sauli